Search found 6 matches
- Sat Nov 25, 2023 6:13 am
- Forum: Libraries and Tools
- Topic: Lua Carousel: a programming environment for computers and mobile devices
- Replies: 25
- Views: 102760
Re: Lua Carousel: a programming environment for computers and mobile devices
Thanks, there is no more freezing on my end.
- Fri Nov 24, 2023 10:05 pm
- Forum: Libraries and Tools
- Topic: Lua Carousel: a programming environment for computers and mobile devices
- Replies: 25
- Views: 102760
Re: Lua Carousel: a programming environment for computers and mobile devices
This is very cool. I came to report the freeze on window resize, but I see it has been noted already. (In my case, it freezes when making the window very narrow.) This error occurs when the window height is short enough that no lines of text in the editor widget are displayed: Error: compute_scrollb...
- Mon Nov 14, 2022 2:18 am
- Forum: Games and Creations
- Topic: GMSweeper - A simple minesweeper game
- Replies: 18
- Views: 9640
Re: GMSweeper - A simple minesweeper game
Hold-to-increment buttons would help with setting custom game parameters for sure. For what it's worth, with large playfields, I get less than 5% CPU usage on my two systems, both of which are pretty old. That seems fine IMO. Here are their CPU+GPU models: Laptop -- ~3% usage: * CPU: Core i3-3110M 2...
- Sun May 22, 2022 5:58 am
- Forum: Games and Creations
- Topic: A Platformer game i made
- Replies: 17
- Views: 6071
Re: A Platformer game i made
Good stuff -- is there anything beyond the ninth screen? I can't quite make that jump. In any case, I didn't hit any bugs on the way there.
- Tue Dec 28, 2021 8:49 pm
- Forum: Support and Development
- Topic: (Solved) Draw time of SpriteBatch with attached attribute Mesh affected by mesh:setVertex() index
- Replies: 2
- Views: 2607
Re: Draw time of SpriteBatch with attached attribute Mesh affected by mesh:setVertex() index
Works good, thanks very much!
- Tue Dec 28, 2021 1:15 pm
- Forum: Support and Development
- Topic: (Solved) Draw time of SpriteBatch with attached attribute Mesh affected by mesh:setVertex() index
- Replies: 2
- Views: 2607
(Solved) Draw time of SpriteBatch with attached attribute Mesh affected by mesh:setVertex() index
Not sure where to post this, sorry if it's already a known thing. I've been experimenting with SpriteBatches and attached attribute meshes. I'm trying out an effect where a single vertex in a tilemap is updated per-frame (going from first to last vertex, wrapping around.) On my system, it seems like...