So I am using pngs and I have a 1500X1500 image to be scaled down latter...
Why isnt it loading into the game ?
Search found 35 matches
- Tue Jul 26, 2016 3:36 am
- Forum: Support and Development
- Topic: Large images not loading ??
- Replies: 4
- Views: 2091
- Sun Jul 24, 2016 1:16 am
- Forum: Games and Creations
- Topic: Creating a game company.
- Replies: 17
- Views: 9210
- Sun Jul 24, 2016 1:15 am
- Forum: Games and Creations
- Topic: Creating a game company.
- Replies: 17
- Views: 9210
Re: Creating a game company.
please note this isnt my job to bring you guys this game. I have other things to do so Go to moddb if you want news and updates on the game. Tech video in about 2 weeks with just a verry basic concept. there will also be 2 articles posted on modb. one on Thursday of next week that outlies everything...
- Sun Jul 24, 2016 1:05 am
- Forum: Games and Creations
- Topic: Creating a game company.
- Replies: 17
- Views: 9210
Re: Creating a game company.
Update in 2 weeks from monday. Gameplay tech demmo. its a test map we use to test out game mechanics. Its not fully functional at the moment and we are trying to pin down the server issues. So the first tech demmo is just a basic test of gravity, lighting, ships, particles, basic cherater movments a...
- Sat Jul 23, 2016 4:27 am
- Forum: Games and Creations
- Topic: Creating a game company.
- Replies: 17
- Views: 9210
Re: Creating a game company.
Im looking into it to be honest, there is now a single player in the works. Story is being written, not by me either. So you should see the story plot unfold on moddb. We have 2 writers, 1 sound guy, 1 network and game programmer. No one gets payed until the release. Insted of giving out share wear ...
- Fri Jul 22, 2016 10:33 pm
- Forum: Games and Creations
- Topic: Creating a game company.
- Replies: 17
- Views: 9210
Re: Creating a game company.
Yea i changed it to 5K thats nothing really. Since I am not trying to sell it through steam i decided to go for the crowdfunding right of the bat. There is a playable demo its just not online. Its a map with some pre.... pre alpha code that would probably only take a week to get it ready to show you...
- Fri Jul 22, 2016 2:47 am
- Forum: Games and Creations
- Topic: Creating a game company.
- Replies: 17
- Views: 9210
Creating a game company.
Hello I am starting a crowd funded game based on the comunity. I am currently in development of a mmo/rpg space shooter. Here is the go fund me for the company. Not so much the game but the all proceeds go tothe building and buying of server space as well as hiring a small team to develop the game. ...
- Wed Jul 20, 2016 12:56 am
- Forum: Support and Development
- Topic: writing a line into a file..?
- Replies: 9
- Views: 4507
Re: writing a line into a file..?
currently the code above runs fine. it does have to call the function to save for each object in the table so it iterates allot over the strings. anyone just have a way to do the whole file?
- Tue Jul 19, 2016 11:29 pm
- Forum: Support and Development
- Topic: writing a line into a file..?
- Replies: 9
- Views: 4507
Re: writing a line into a file..?
ok so here is my new question. right now its updating one line at a time... now i need somthing new to update the whole file from the user data tables. see the saving code below(modified) function file_update( filename, index, iterations) local fp = io.open( filename, "r" ) if fp == nil th...
- Tue Jul 19, 2016 8:08 am
- Forum: Support and Development
- Topic: writing a line into a file..?
- Replies: 9
- Views: 4507
Re: writing a line into a file..?
f = io.input ("test.txt") repeat s = f:read ("*l") -- read one line if s then -- if not end of file (EOF) print (s) -- print that line end until not s -- until end of file f:close () -- close that file now here is the stadard io libray for lua but its edited to show wht i want be...