i can edit the table values easy. i,m just not sure on the syntax for updating said line. one sec ill pull up somthing i think may work idk yet
edit:
i really wish
love.filesystem.write( name, data, size ) had a line number for insertion
Search found 35 matches
- Tue Jul 19, 2016 7:54 am
- Forum: Support and Development
- Topic: writing a line into a file..?
- Replies: 9
- Views: 4188
- Tue Jul 19, 2016 7:46 am
- Forum: Support and Development
- Topic: writing a line into a file..?
- Replies: 9
- Views: 4188
Re: writing a line into a file..?
so how do i insert it at the line? i cant find examples of it. i understand how it works.just not the function to delet a line and replace it lol. in my server all of the players that have an account possible are loaded into a table at the start of the server so it can be handled fast. no need to ke...
- Tue Jul 19, 2016 7:12 am
- Forum: Games and Creations
- Topic: Light system test
- Replies: 2
- Views: 1782
Re: Light system test
i got 30 fps solid with it... thats decent.
- Tue Jul 19, 2016 6:53 am
- Forum: Support and Development
- Topic: writing a line into a file..?
- Replies: 9
- Views: 4188
writing a line into a file..?
so im trying to write a line into a file. i know what like i want to delete and replace but for some reason i just cant get the line to be removed and replaced... the reason for this is user information updating on the server so the line contains serveral bits or data but im just going to re write t...
- Tue Jul 19, 2016 4:49 am
- Forum: Support and Development
- Topic: Best way of serializing data for transmission over network interface
- Replies: 30
- Views: 13813
Re: Best way of serializing data for transmission over network interface
nah i had clients and users connected in a few small matches on the old system. code was thrown together to show that i could have multi matches simulated on 1 server. the players weren't coded either man i mean it was just player names running around after logging in and going to a match making lob...
- Mon Jul 18, 2016 6:59 pm
- Forum: Support and Development
- Topic: Support and Development
- Replies: 1
- Views: 997
Re: Support and Development
Hit my inbox
- Mon Jul 18, 2016 6:42 pm
- Forum: Support and Development
- Topic: Best way of serializing data for transmission over network interface
- Replies: 30
- Views: 13813
Re: Best way of serializing data for transmission over network interface
So is the following ok for me to start on right now. I'm working on getting the arcitecture to a good point before moving to the game elements. Because ot could fundimentaly change the game lay put of I built the game and then added security or had to take out some things to make it faster. ------<<...
- Mon Jul 18, 2016 6:29 am
- Forum: Support and Development
- Topic: Best way of serializing data for transmission over network interface
- Replies: 30
- Views: 13813
Re: Best way of serializing data for transmission over network interface
So from your perspective, I should set up some hack blocks but dint focus on it. Right now I have no encryption in the strings and you are right even if I write an encoder you could just look at the encoder and reverse engineer it. I could re create the ignigma machine but what's the point. I think ...
- Sun Jul 17, 2016 10:17 pm
- Forum: Support and Development
- Topic: Time
- Replies: 4
- Views: 3005
Re: Time
this is basic and probably a really poor example but yea it works lol function keeptime() tick = tick +1 if tick > 9 and tick < 10 -- call a function end if tick > 10 then tick = 0 end end remember that this is based on revolutions ( how many times the script is called ) change tick = tick +1 to tic...
- Sun Jul 17, 2016 10:15 pm
- Forum: Support and Development
- Topic: Time
- Replies: 4
- Views: 3005
Re: Time
update variable every revolution
tick = tick +1 -- updated every 1 cycle. 1/100 apx a second
adds time to tick..
tick = tick+dt -- updated every second
tick = tick +1 -- updated every 1 cycle. 1/100 apx a second
adds time to tick..
tick = tick+dt -- updated every second