The 0.1 was just as an example. What you're saying makes complete sense and it appears to be working that way. However I'm still not sure why its drawing what appears to be snippets of various sprites. Is there a good way to debug a shader? I wish I could log stuff at various points to see whats goi...
Hey guys, I've recently discovered that a body can have more than one fixture and therefore more than one shape. This would come in very handy for the current game i'm working on. So I decided to run some tests. As far as I can see rectangle seems to work fine. I can add as many rectangle shapes and...
Hey guys, I've encountered the exact same as issue as the OP but the solution hasn't worked for me. Its probably because my setup is slightly different and I haven't understood the way the texture_coords work. The result i'm getting is what looks like slices of several sprites grouped together, the ...
Hey man, try this. Instead of keypressed, use keyreleased: function love.load() text = "" inputReady = false end function love.textinput(t) if inputReady then text = text .. t end end function love.draw() if inputReady then love.graphics.print(text, 0, 0) else love.graphics.print("pre...