Search found 7 matches
- Fri Aug 05, 2016 11:32 pm
- Forum: Support and Development
- Topic: More ipairs Confusion
- Replies: 12
- Views: 6682
Re: More ipairs Confusion
Dear Zorg & 4aiman, Thank you both so much for your help, really appreciate it. To be fair, I have read PiL a bit.(Haven't read all of it, tables section still confuses me) To 4aimain: Thank you so much for your help yet again, you always are able to phrase things in a way that are easy to under...
- Fri Aug 05, 2016 8:27 pm
- Forum: Support and Development
- Topic: More ipairs Confusion
- Replies: 12
- Views: 6682
Re: More ipairs Confusion
Heya Zorg, Sorry for my confusing code, your response has me confused as well. "Also, your code kinda confuses the two tables you're using; you're actually trying to use textLine[l].tag, which doesn't even exist," You are correct, textLine[1].tag does not exist, and it was never supposed t...
- Fri Aug 05, 2016 6:38 pm
- Forum: Support and Development
- Topic: More ipairs Confusion
- Replies: 12
- Views: 6682
Re: More ipairs Confusion
Hello Janzo, Thanks for trying to help me out with this problem, unfortunately this solution will not work with what I am going for. I should probably have mentioned in my post that signText variables are static and will never change. On the other hand, textLine variables are not static. textLine.li...
- Fri Aug 05, 2016 5:38 pm
- Forum: Support and Development
- Topic: More ipairs Confusion
- Replies: 12
- Views: 6682
More ipairs Confusion
I ran into another development problem that Im having a hard time wrapping my head around. I was working on a couple functions to create an ingame sign with some text on it. I have seen a couple of differrent ways to do it, but Im mostly wondering why what I have written doesnt work. I think the pro...
- Thu Jun 16, 2016 2:48 pm
- Forum: Support and Development
- Topic: I'm having a problem with tables/ipairs.
- Replies: 4
- Views: 2822
Re: I'm having a problem with tables/ipairs.
Thank you very much 4aiman. I think the crux of my misunderstanding was in the way that the update function executes. I was under the impression that there was no heirarchy in the function, as in every bit of code is constantly running completely independent of any other code. I see now that this is...
- Wed Jun 15, 2016 5:14 pm
- Forum: Support and Development
- Topic: I'm having a problem with tables/ipairs.
- Replies: 4
- Views: 2822
Re: I'm having a problem with tables/ipairs.
Oh you wonderful, wonderful person! Thank you Trebgarta, that was exactly what was wrong with it. If you wouldn't mind, can you explain why this works the way it does? I didn't try this originally because I was convinced that setting the results to true once in the update would mean that all collisi...
- Tue Jun 14, 2016 4:56 pm
- Forum: Support and Development
- Topic: I'm having a problem with tables/ipairs.
- Replies: 4
- Views: 2822
I'm having a problem with tables/ipairs.
Hey LÖVErs, I'm having a stupid problem with ipairs, or maybe the problem is tables. Im testing a super minimalistic algorithm for collisions to go with a top down simplistic game. I can add and display walls in a table, but the collision function is only working on the last wall added to the table....