Search found 20 matches
- Mon Aug 14, 2017 10:21 am
- Forum: Games and Creations
- Topic: [Android]LumberTap, my first game!
- Replies: 2
- Views: 2948
Re: [Android]LumberTap, my first game!
This is very cool! It's actually kinda addicting in the 'one more round' kind of sense, well done! Excited to see which other games you'll make!
- Thu Aug 10, 2017 10:02 am
- Forum: General
- Topic: Monthly Love Mini Jams?
- Replies: 5
- Views: 5708
Re: Monthly Love Mini Jams?
Sounds like a really cool idea, I would be participating as much as I can!
- Tue Aug 08, 2017 9:16 am
- Forum: General
- Topic: [Solved] Table comparison logic question
- Replies: 2
- Views: 2716
Re: Table comparison logic question
I guess there are multiple ways of doing this, the first one I can think of would be with flags: To every table entry you add a flag, like to_remove for example, then you go over your table with a double for, so you compare every ball with all the other balls, you mark which ones to remove (to_remov...
- Mon Aug 07, 2017 3:58 pm
- Forum: General
- Topic: How exactly should I learn
- Replies: 18
- Views: 23777
Re: How exactly should I learn
There will be challenges, and even years into coding and gamedev I still have those "wtf, why does it do that?" moments. They are part of the fun. If you don't understand something, or are not quite sure of something, just play around with it until it makes sense! And if it still doesn't m...
- Mon Aug 07, 2017 11:16 am
- Forum: General
- Topic: How exactly should I learn
- Replies: 18
- Views: 23777
Re: How exactly should I learn
From my experience, when beginning something relatively new for myself, I like to look at as many tutorials and reference materials I can get my hands on. Usually I'll do a few of those tutorials through (without just copy and pasting), so I get a base model in my head of the thing I want to do. I'm...
- Tue May 02, 2017 2:19 pm
- Forum: Support and Development
- Topic: Super Simple Generic Algorythm, need help.
- Replies: 1
- Views: 2252
Re: Super Simple Generic Algorythm, need help.
Heyhey! So, the main issue of your collision problems stems from the function testMap(). It essentially boils down to the fact, that you are testing the collision on all of the entities at once, which can only lead to strange behaviour. What you want to do instead is to move every entity by itself (...
- Thu Dec 15, 2016 6:56 pm
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 453371
Re: "Questions that don't deserve their own thread" thread
If you don't find anything please create a separate thread or an issue in the LÖVE repository. It will be better As a final note and why I won't make a new thread. It's not a löve bug. I experimented a bit and it's actually libinput (/xinput, the Wayland input driver), which sends repeating keypres...
- Tue Dec 13, 2016 9:28 pm
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 453371
Re: "Questions that don't deserve their own thread" thread
Well, thanks anyway for the help and interest!
I'll keep experimenting around, maybe I'll be able to find something..
I'll keep experimenting around, maybe I'll be able to find something..
- Mon Dec 12, 2016 9:29 pm
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 453371
Re: "Questions that don't deserve their own thread" thread
Right off the bat, the issue occurs on my laptop keyboard as well as my external one, so I very much doubt it's keyboard related per se, more input driver related. So welp. Here's my specs: Laptop: Asus Zenbook ux303, i7 4510U Distro: Manjaro Arch 64 bit, Linux 4.5.7 DE: Gnome 3.22 Input Driver: lib...
- Mon Dec 12, 2016 6:45 pm
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 453371
Re: "Questions that don't deserve their own thread" thread
That kind of sounds as if your keyboard driver is for some reason sending keypressed/keyreleased events on every key repeat. Can you add a counter that counts the keyreleased events when you hold a key pressed, and tell us if it increases? Well, it most definitely has something to do with the keyre...