Any chance you can create a looping version of puddle jumping? thanks!Eric Matyas wrote:Hi everyone,
Here are this week's new free tracks:
"Puddle Jumping" (on the Events/Travel Page)
http://soundimage.org/events/
Search found 7 matches
- Mon Jun 27, 2016 9:21 pm
- Forum: Libraries and Tools
- Topic: Free Music / SFX Resource for Your Games - Over 2500 Tracks
- Replies: 430
- Views: 2333390
Re: Free Music Resource for Your Games
- Sun Jun 05, 2016 10:08 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 918
- Views: 869726
Re: Simple Tiled Implementation - STI v0.14.1.13
I am trying to make a formula for the x and y coordinates, but not having any luck manipulating the x and y coords from the layer in map.lua. waterlayer = map.layers["watertile"] x = waterlayer.x y = waterlayer.y print(x,y) This gets the 0,0 cordinates, and when I use the formula the print...
- Sun Jun 05, 2016 8:40 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 918
- Views: 869726
Re: Simple Tiled Implementation - STI v0.14.1.13
You need to use math.floor to make sure you are translating and drawing to an internet value. Integer value I think you mean. Thanks, that fixed it. If I wanted to take the bottom most layer (in my case, water) and have it scroll in a loop to the right, so that it looks like the waves are moving, h...
- Wed Jun 01, 2016 8:22 pm
- Forum: Libraries and Tools
- Topic: Free Music / SFX Resource for Your Games - Over 2500 Tracks
- Replies: 430
- Views: 2333390
Re: Free Music Resource for Your Games
Great work. Your new releases are getting better and better. We are still far away in our games, but we might end up using a few of your pieces.
- Mon May 30, 2016 10:31 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 918
- Views: 869726
Re: Simple Tiled Implementation - STI v0.14.1.13
I have that glitch where when the player moves, it looks like my individual map tiles are breaking at the seems similar to the OP in https://love2d.org/forums/viewtopic.php?t=82141 . However I can't figure it out like they did. Does it have to do with the player movement code? Sorry, new to programm...
- Sun May 29, 2016 7:43 am
- Forum: Support and Development
- Topic: Using Love2D to Post on Twitter?
- Replies: 12
- Views: 7452
Re: Using Love2D to Post on Twitter?
Any update on this? Seems pretty essential to have https if you want to publish games for mobile
- Fri May 27, 2016 1:17 am
- Forum: Support and Development
- Topic: Google Play Services
- Replies: 8
- Views: 6501
Re: Google Play Services
bump. Would be really nice if this was included. Same with gamecenter