Search found 6 matches

by Mizore
Sat Aug 14, 2010 12:14 pm
Forum: Support and Development
Topic: Those physics
Replies: 22
Views: 12460

Re: Those physics

bartbes wrote:Using the ox and oy parameters to love.graphics.draw.
Fixed, thank you.
by Mizore
Thu Aug 12, 2010 6:51 am
Forum: Support and Development
Topic: Those physics
Replies: 22
Views: 12460

Re: Those physics

bartbes wrote:Instead of correcting the x and y values, use the offsets to set the origin to center (ox and oy). (it'll fix rotation)
And how could i do that?
by Mizore
Wed Aug 11, 2010 7:40 pm
Forum: Support and Development
Topic: Those physics
Replies: 22
Views: 12460

Re: Those physics

And, now i wonder how to make my own physics...
by Mizore
Wed Aug 11, 2010 6:54 pm
Forum: Support and Development
Topic: Those physics
Replies: 22
Views: 12460

Re: Those physics

The problem is with assuming that :getX() returns a value that you can directly use to draw rectangles. :getX() returns the exact middle of a physics object, so to properly draw a rectangle you need to substract it's width / height to get the top left corner. Furthermore, to properly draw a rotatin...
by Mizore
Wed Aug 11, 2010 6:30 pm
Forum: Support and Development
Topic: Those physics
Replies: 22
Views: 12460

Re: Those physics

I don't actually understand why they can coexist with each other, map is design is made of tiles, and invisible stationary physics blocks as non collide-able platform.
by Mizore
Wed Aug 11, 2010 6:08 pm
Forum: Support and Development
Topic: Those physics
Replies: 22
Views: 12460

Those physics

Hello, i have been messing with this awesome system. Apparently for some reason i cant get physics work properly. tile = {} tile_s = 24 map= { {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,...