Search found 5 matches
- Sat May 28, 2016 5:07 pm
- Forum: Support and Development
- Topic: Check if the player is grounded code with bump.lua
- Replies: 4
- Views: 3006
Re: Check if the player is grounded code with bump.lua
If I do that the variable never gets true. Is the variable ever true when you check for -1? If anything you can just check if there is a block 1 px under the player. I had the code for this and I remember that the value was -1, but I deleted it because I'm and idiot. I'm already using the 1 pixel f...
- Sat May 28, 2016 3:45 pm
- Forum: Support and Development
- Topic: Check if the player is grounded code with bump.lua
- Replies: 4
- Views: 3006
Re: Check if the player is grounded code with bump.lua
If I do that the variable never gets true.Davidobot wrote:Try checking if the normal is 1 instead or 0, one of those should work, I think.Crono wrote:..
- Sat May 28, 2016 1:51 am
- Forum: Support and Development
- Topic: Check if the player is grounded code with bump.lua
- Replies: 4
- Views: 3006
Check if the player is grounded code with bump.lua
Beginner here. I'm trying to get the values of normal.y in the table cols in bump, to then change the variable self.onGround, but I just can't do that. Either the code is wrong or the logic is, but I don't know why. This is the code I think was supposed to work: for i=1, len do if cols[i].normal.y =...
- Wed May 11, 2016 5:18 am
- Forum: Libraries and Tools
- Topic: Alexar's Physics Editor(APE)
- Replies: 59
- Views: 66279
Re: [lib] Box2D Helper
THIS IS F*CKING AWESOME MATE!
Keep up the good work!
Any plans on implementing Tiled maps?
PS: I'll use it when it comes out regardless c:
Keep up the good work!
Any plans on implementing Tiled maps?
PS: I'll use it when it comes out regardless c:
- Mon May 09, 2016 4:39 am
- Forum: Libraries and Tools
- Topic: love-kickstart: Quickly kickstart LÖVE games
- Replies: 5
- Views: 5778
Re: love-kickstart: Quickly kickstart LÖVE games
Dude, this is amazing! Thanks for sharing, now I'll have a much easier time starting a project c: