Porting it 1:1 is near impossible due to the 4mb of ram the nds has. Implementing even a small subset of the api would requre a full rewrite because most libraries used by LÖVE have no nds ports.
In short its simply not practical.
Search found 11 matches
- Sun Dec 09, 2018 4:56 pm
- Forum: Ports
- Topic: Port of LOVE for NDS? Is it possible?
- Replies: 4
- Views: 41812
- Mon May 29, 2017 3:16 pm
- Forum: Support and Development
- Topic: Building for andriod [solved]
- Replies: 4
- Views: 3628
Re: Building for andriod
This also occurs for me...
The project recently switched from ant to gradle but not all docs are updated....
Try reverting to commit c025e5e with:
Then run ndk-build and then finally ant debug
The project recently switched from ant to gradle but not all docs are updated....
Try reverting to commit c025e5e with:
Code: Select all
git checkout c025e5e
- Sat May 27, 2017 7:02 pm
- Forum: General
- Topic: Very high CPU usage on Debian 8
- Replies: 9
- Views: 7566
Re: Very high CPU usage on Debian 8
My badly optimized game with game with lots of animations,canvases,tweens averages at 4% CPU and 50MB ram.
I'm using Arch.
Just get the deb file from the frontpage.
I'm using Arch.
Just get the deb file from the frontpage.
- Sat May 27, 2017 6:51 pm
- Forum: Libraries and Tools
- Topic: windfield (easy box2d)
- Replies: 6
- Views: 7427
Re: windfield (easy box2d)
Nice
My current project uses your old library: "hxdx" It looks fairly similar to me.
What are the differences? Should I update?
My current project uses your old library: "hxdx" It looks fairly similar to me.
What are the differences? Should I update?
- Wed May 24, 2017 3:13 pm
- Forum: Support and Development
- Topic: [SOLVED] How do I create one time animations?
- Replies: 0
- Views: 1808
[SOLVED] How do I create one time animations?
I'm trying to use sodapop but I just can't figure it out.. Here is my attempt: local explosions = {} local explanim = {} function explosions.new(x, y, s) for i = 1, 7, 1 do randX = love.math.random(30, 60) + x randY = love.math.random(30, 60) + y table.insert(explosions, {sprite = sodapop.newAnimate...
- Sun Mar 26, 2017 7:17 pm
- Forum: Support and Development
- Topic: Save game stopped working on Android
- Replies: 2
- Views: 2643
Re: Save game stopped working on Android
There is a solution on the bitbucket issue tracker.
https://bitbucket.org/MartinFelis/love- ... -android-6
Modify the source as described in the last message and it should work.
https://bitbucket.org/MartinFelis/love- ... -android-6
Modify the source as described in the last message and it should work.
- Sun Mar 26, 2017 3:40 pm
- Forum: Support and Development
- Topic: love.filesystem does not work on Android 6.0+
- Replies: 2
- Views: 3159
Re: love.filesystem does not work on Android 6.0+
Ugh after some figthing with android sdk/ndk the fix on the bitbucket worked:
https://bitbucket.org/MartinFelis/love- ... -android-6
I still don't know why i cant see anything in any of love's directories i'm using Amaze File Explorer from F-Droid.
https://bitbucket.org/MartinFelis/love- ... -android-6
I still don't know why i cant see anything in any of love's directories i'm using Amaze File Explorer from F-Droid.
- Sun Mar 26, 2017 10:12 am
- Forum: Support and Development
- Topic: love.filesystem does not work on Android 6.0+
- Replies: 2
- Views: 3159
love.filesystem does not work on Android 6.0+
Hello everyone! I'm trying to make an autoupdater for my game to simplify the testing/distribution process for my games. It works quite well on Android 5.0 and below but it doesnt want to work on android 6.0+ here is the bit of code that manages the download/run part: local body, code = http.request...
- Sun Dec 18, 2016 9:14 am
- Forum: Games and Creations
- Topic: The Cold Cabin [LD37]
- Replies: 5
- Views: 5253
Re: The Cold Cabin [LD37]
I'm suprised nobody commented on this yet.
The 2.5D effect really looks nice!
The 2.5D effect really looks nice!
- Sat May 07, 2016 3:57 pm
- Forum: Games and Creations
- Topic: Flappy juice (Juicy flappy bird clone)
- Replies: 4
- Views: 4597
Re: Flappy juice (Juicy flappy bird clone)
Juicy indeed.