Search found 3 matches
- Sat Apr 30, 2016 11:36 am
- Forum: Support and Development
- Topic: Implementing collisions
- Replies: 2
- Views: 2227
Implementing collisions
How would I go about checking collisions for the player with an object that is declared in main or some other file? On top of that, how would I go about creating a parent class like "collidable" to handle all the objects the player could collide with. To clarify, I know the formula for col...
- Sat Apr 23, 2016 3:30 pm
- Forum: Support and Development
- Topic: Object not in table despite being inserted
- Replies: 6
- Views: 2686
Re: Object not in table despite being inserted
Thanks, everyone, for the help. That was certainly an easy fix that I should've seen. Cannonball.new = function(x,y,d,s) local c = { x = x, y = y, dir = d, speed = s, rot = 0, destroy = false } c.image = maid64.newImage("cannonball.png") c.image:setFilter("nearest", "nearest...
- Sat Apr 23, 2016 4:42 am
- Forum: Support and Development
- Topic: Object not in table despite being inserted
- Replies: 6
- Views: 2686
Object not in table despite being inserted
Hello, So I am trying to insert a "cannonball" object into a "cannonballs" table, yet despite being created and inserted into the table, the object doesn't seem to be in the table. This code is inside "Player.lua": function self.keypressed(key) if (key == "space&qu...