Wow... I've been going crazy because of a typo, thank you so much!
Search found 27 matches
- Mon Jun 24, 2019 3:36 pm
- Forum: Support and Development
- Topic: [SOLVED] Love2d raytracer weird output?
- Replies: 2
- Views: 6473
- Thu Jun 20, 2019 3:00 pm
- Forum: Support and Development
- Topic: [SOLVED] Love2d raytracer weird output?
- Replies: 2
- Views: 6473
[SOLVED] Love2d raytracer weird output?
Hi! I've been working on a Raytracer on love2d. It is by no means meant to be a very optimized renderer, more like a learning project. But I cannot, for the love of everything holy, get it working. I've successfully made them in C++ using .bmp output, but when I ported it to love2d, the output is no...
- Tue Nov 13, 2018 6:06 am
- Forum: Support and Development
- Topic: Help with sorting algorithm
- Replies: 4
- Views: 4028
Re: Help with sorting algorithm
Well, I'd start from the roof :nyu: That is, start by determining the final position of each character, e.g. when you have two and you're going to make a 3rd one enter the scene, first determine the final positions of all three. This is easy if all of them are the same size, but it gets a bit compl...
- Tue Nov 13, 2018 12:10 am
- Forum: Support and Development
- Topic: Help with sorting algorithm
- Replies: 4
- Views: 4028
Re: Help with sorting algorithm
local t = {} table.insert( t, 1 + math.ceil(#t/2), 1 ) table.insert( t, 1 + math.ceil(#t/2), 2 ) table.insert( t, 1 + math.ceil(#t/2), 3 ) table.insert( t, 1 + math.ceil(#t/2), 4 ) table.insert( t, 1 + math.ceil(#t/2), 5 ) This creates a table with in the following order 1 - 3 - 5 - 4 - 2 Hi Nelvin...
- Mon Nov 12, 2018 9:29 pm
- Forum: Support and Development
- Topic: Help with sorting algorithm
- Replies: 4
- Views: 4028
Help with sorting algorithm
Hello, I've been working on a RPG lately, and I've hit a snag. When the fight sequence starts, I want the party members to appear in the screen, but I want it to sort their sprites as more members come. Kinda like a card algorithm, in the sense that you have one object, but when a new object appear,...
- Mon Sep 24, 2018 1:36 am
- Forum: Games and Creations
- Topic: ItsyRealm - 3D single-player RPG
- Replies: 40
- Views: 132284
Re: ItsyRealm
Wow this is great! I mean I had my doubts about the new update and the whole 3d craze, but I absolutely love this! you did a great job.
- Tue Feb 20, 2018 5:09 am
- Forum: Games and Creations
- Topic: Metal Slug Type Game [Prototype]
- Replies: 2
- Views: 3781
- Fri Feb 16, 2018 6:00 pm
- Forum: Games and Creations
- Topic: Metal Slug Type Game [Prototype]
- Replies: 2
- Views: 3781
Metal Slug Type Game [Prototype]
Ive recently been playing Metal Slug 3 with my friend, and man am I a sucker for multiplayer games! So I decided it'd be fun if I made my own game based on it. First it began as a "Haha look I put my face on a game!" type of thing, but Ive seen myself enjoying it alot. Basically this is a ...
- Wed Jan 17, 2018 4:47 am
- Forum: Games and Creations
- Topic: Anagramer - Anagram Solver App
- Replies: 2
- Views: 3055
Re: Anagramer - Anagram Solver App
Wow this is awesome! This gives me hope of developing for Android and actually putting it in the App Store, keep it up!
- Sun Dec 24, 2017 7:15 pm
- Forum: Support and Development
- Topic: Drawing Pixels White Outlines
- Replies: 1
- Views: 2155
Drawing Pixels White Outlines
I always see other love2d games that look super crisp and sharp with pixels, but then when I try I get these white lines. Im not scaling, but I am rotating so that might be the issue. I just wanted to see if there was some way to take them out, like a shader maybe? Heres an example.