Search found 8 matches
- Mon Apr 25, 2016 7:17 am
- Forum: Games and Creations
- Topic: Tak AI: Play the game from Kingkiller Chronicle against your computer!
- Replies: 3
- Views: 4436
Re: Tak AI: Play the game from Kingkiller Chronicle against your computer!
I tried; it wasn't working for some reason. Clicking on the .love file simply opens the archive. :/ My game also uses libraries outside of LOVE, such as http://torch.ch/ and I could not find a viable way to bundle those within the game -- for regular use, they have to be installed, and i'm almost po...
- Sun Apr 24, 2016 7:24 am
- Forum: Games and Creations
- Topic: Tak AI: Play the game from Kingkiller Chronicle against your computer!
- Replies: 3
- Views: 4436
Tak AI: Play the game from Kingkiller Chronicle against your computer!
Read about Tak here: https://www.kickstarter.com/projects/cheapassgames/tak-a-beautiful-game Tak is sort of a cross between checkers and Go. My friend wrote an artificial intelligence tool that could play the game at a pretty high level, but had no user-friendly interface. I changed that, with this!...
- Thu Apr 21, 2016 5:06 pm
- Forum: Libraries and Tools
- Topic: love-release - in Lua ! - makes LÖVE game release easier
- Replies: 149
- Views: 218480
Re: love-release - in Lua ! - makes LÖVE game release easier
okay, so i figured out how to fix the previous problem, but this is the new issue: me@computer:~/gamei$ lua /usr/local/bin/love-release { title = 'Game', --[[ etc ]]-- } lua: error loading module 'brimworks.zip' from file '/usr/local/lib/lua/5.1/brimworks/zip.so': /usr/local/lib/lua/5.1/brimworks/zi...
- Thu Apr 21, 2016 8:27 am
- Forum: Libraries and Tools
- Topic: love-release - in Lua ! - makes LÖVE game release easier
- Replies: 149
- Views: 218480
Re: love-release - in Lua ! - makes LÖVE game release easier
I'm getting the following error trying to run this command in the game directory: $ love-release -D . . /usr/local/bin/love-release: line 1: ---: command not found /usr/local/bin/love-release: line 2: --: command not found /usr/local/bin/love-release: line 4: local: can only be used in a function /u...
- Mon Apr 18, 2016 2:08 am
- Forum: Libraries and Tools
- Topic: [Lib] SUIT - Simple User Interface Toolkit
- Replies: 82
- Views: 116618
Re: [Lib] SUIT - Simple User Interface Toolkit
Just kidding, I figured it out. You have to call the love-related draw functions from within love.draw(). You can't call the draw functions from, say, love.update(). Probably need to learn love a little more, but hey.
- Sun Apr 17, 2016 10:31 pm
- Forum: Libraries and Tools
- Topic: [Lib] SUIT - Simple User Interface Toolkit
- Replies: 82
- Views: 116618
Re: [Lib] SUIT - Simple User Interface Toolkit
Hey, awesome! Sorry, all these answers are in the docs... I am also wondering, how do you get SUIT to play nicely with love.graphics? I'm trying to draw images of my own and sometimes, calls to love.graphics.draw(image) or love.graphics.rectangle(etc, etc) or even love.printf() within SUIT do not ac...
- Sun Apr 17, 2016 5:06 pm
- Forum: Libraries and Tools
- Topic: [Lib] SUIT - Simple User Interface Toolkit
- Replies: 82
- Views: 116618
Re: [Lib] SUIT - Simple User Interface Toolkit
Ah yes of course, great library btw.
Is there a way to make an inner cell default to 100% of the container width?
Is there a way to make an inner cell default to 100% of the container width?
- Sun Apr 17, 2016 3:12 am
- Forum: Libraries and Tools
- Topic: [Lib] SUIT - Simple User Interface Toolkit
- Replies: 82
- Views: 116618
Re: [Lib] SUIT - Simple User Interface Toolkit
You can layout your widgets with cells. http://suit.readthedocs.org/en/latest/layout.html After using it for a little bit I figured it out. But now I'm struggling with making rows/collumns. Because when I do a row() it changes the X of the next col(). Currently I'm doing some not ideal ways to work...