Ah, I knew I must have been missing something, thanks!
File:read should work pretty much exactly how I wanted, as I planned on eventually reading a couple bytes at a time, with one byte reserved for flags and whatnot.
Thanks again!
Search found 2 matches
- Sat Apr 16, 2016 2:40 pm
- Forum: Support and Development
- Topic: Text files input and parsing
- Replies: 2
- Views: 1297
- Sat Apr 16, 2016 2:01 pm
- Forum: Support and Development
- Topic: Text files input and parsing
- Replies: 2
- Views: 1297
Text files input and parsing
Hi everyone. I'm new to LOVE and am really liking it so far, but I'm trying to figure out text file input, which seems a bit different in LUA/LOVE than the languages I'm used to, like C++ and Gamemaker. I'm planning on using text files as input and output for tiles/maps in my game. The text files wi...