Search found 6 matches
- Mon Jun 20, 2016 7:07 pm
- Forum: Support and Development
- Topic: Shaders return value
- Replies: 9
- Views: 4960
Re: Shaders return value
If I understand you correctly, what you want is pixel-precision collisions. I did that for Thrust II Reloaded, see https://github.com/pgimeno/Thrust-II-reloaded/blob/a193cb42d936bff56bc481744f6fa41ab6a39a25/game.lua#L410 . The basic idea is to paint on a canvas the collision mask of everything but ...
- Mon Jun 20, 2016 4:10 pm
- Forum: Support and Development
- Topic: Shaders return value
- Replies: 9
- Views: 4960
Re: Shaders return value
Ok now I understand what you mean, but the thing is the game would be like a platformer, so with a camera, so the whole content of the screen might be changed every frame, meaning that I would update every frame the 2D map you were talking about (you didn't say how to update it by the way, I guess y...
- Mon Jun 20, 2016 3:18 pm
- Forum: Support and Development
- Topic: Shaders return value
- Replies: 9
- Views: 4960
Re: Shaders return value
Thank you for all your answers. To be more precise, the idea would be to make the player collide with black color. That is why I would need to know if the color where the player is going is black. There's no fast way to do that, unless you can cram a lot of calculations in it. You will have to use [...
- Sat Jun 18, 2016 10:23 pm
- Forum: Support and Development
- Topic: Shaders return value
- Replies: 9
- Views: 4960
Shaders return value
Hello everyone, I was wondering if it was possible to do general purpose calculation with shaders in Love. I am quite a noob with shaders, so sorry if the answer is obvious, but I didn't find any on the forums. In my case, the basic idea would be for instance to check wether some pixels at given pos...
- Sun Jun 05, 2016 3:10 am
- Forum: Support and Development
- Topic: [SOLVED] Black stripes from Tiled grid visible with camera
- Replies: 5
- Views: 3936
Re: Black stripes from Tiled grid visible with camera
math.floor the camera coordinates made it, thank you very much, pretty simple in the end !
- Sat Jun 04, 2016 9:29 pm
- Forum: Support and Development
- Topic: [SOLVED] Black stripes from Tiled grid visible with camera
- Replies: 5
- Views: 3936
[SOLVED] Black stripes from Tiled grid visible with camera
Hello everyone, I have been experiencing an issue when using hump.camera with STI. When the camera moves, sometimes some black stripes appear and disapear quickly on the screen (I think they correspond to the delimitations of the tiled map in Tiled). I have no idea what may be causing that. Attached...