Search found 5 matches

by Segfaultd
Mon Aug 29, 2016 7:33 pm
Forum: Games and Creations
Topic: Bad Apple!! in Love2D
Replies: 21
Views: 11281

Re: Bad Apple!! in Love2D

I guess it's a bit late, but have you tried diff coding? It tends to produce much more compressible output for LZMA. There kinda already is a bit of it, since it only changes pixels between frames, but that's sub-optimal. Start with top left corner and some default value to "current" vlau...
by Segfaultd
Sat Aug 27, 2016 1:45 am
Forum: Games and Creations
Topic: Bad Apple!! in Love2D
Replies: 21
Views: 11281

Re: Bad Apple!! in Love2D

zorg wrote: Edit: @Segfaultd, actually, could you give a (youtube or something) link to the video you used? Just so i can render out frames from the same source.
Here: https://www.youtube.com/watch?v=G3C-VevI36s
by Segfaultd
Fri Aug 26, 2016 6:26 pm
Forum: Games and Creations
Topic: Bad Apple!! in Love2D
Replies: 21
Views: 11281

Re: Bad Apple!! in Love2D

If a previous frame is exactly the same as the next frame, then the very last pixel (255,255) will be flipped, which means that for every frame at least one exact pixel must change. Nice delimiter logic! Maybe you can check the surrounding pixels and paint it the same color (only when drawing; your...
by Segfaultd
Fri Aug 26, 2016 3:54 am
Forum: Games and Creations
Topic: Bad Apple!! in Love2D
Replies: 21
Views: 11281

Bad Apple!! in Love2D

Hello everyone! :awesome: As some people may know, there is an video on the Internet called Bad Apple!! . This video is interesting because it is entirely in black and white, so it can be compressed fairly efficiently. That made some people run it on some fairly underpowered systems, like the Sega G...
by Segfaultd
Sat Apr 09, 2016 12:28 am
Forum: Games and Creations
Topic: [WIP]BeatFever Mania ~ osu! Engine reimplementation
Replies: 60
Views: 33215

Re: [WIP]BeatFever Mania ~ osu! Engine reimplementation

Hi everyone! I'm the other guy behind this project. Just created my account here, so sorry if I mess up on anything :o: I'm currently creating the art assets for the game and telling Sulunia every single day to focus on the core gameplay mechanics instead of putting shaders on everything :P I usuall...