Search found 5 matches
- Mon Aug 29, 2016 7:33 pm
- Forum: Games and Creations
- Topic: Bad Apple!! in Love2D
- Replies: 21
- Views: 11281
Re: Bad Apple!! in Love2D
I guess it's a bit late, but have you tried diff coding? It tends to produce much more compressible output for LZMA. There kinda already is a bit of it, since it only changes pixels between frames, but that's sub-optimal. Start with top left corner and some default value to "current" vlau...
- Sat Aug 27, 2016 1:45 am
- Forum: Games and Creations
- Topic: Bad Apple!! in Love2D
- Replies: 21
- Views: 11281
Re: Bad Apple!! in Love2D
Here: https://www.youtube.com/watch?v=G3C-VevI36szorg wrote: Edit: @Segfaultd, actually, could you give a (youtube or something) link to the video you used? Just so i can render out frames from the same source.
- Fri Aug 26, 2016 6:26 pm
- Forum: Games and Creations
- Topic: Bad Apple!! in Love2D
- Replies: 21
- Views: 11281
Re: Bad Apple!! in Love2D
If a previous frame is exactly the same as the next frame, then the very last pixel (255,255) will be flipped, which means that for every frame at least one exact pixel must change. Nice delimiter logic! Maybe you can check the surrounding pixels and paint it the same color (only when drawing; your...
- Fri Aug 26, 2016 3:54 am
- Forum: Games and Creations
- Topic: Bad Apple!! in Love2D
- Replies: 21
- Views: 11281
Bad Apple!! in Love2D
Hello everyone! :awesome: As some people may know, there is an video on the Internet called Bad Apple!! . This video is interesting because it is entirely in black and white, so it can be compressed fairly efficiently. That made some people run it on some fairly underpowered systems, like the Sega G...
- Sat Apr 09, 2016 12:28 am
- Forum: Games and Creations
- Topic: [WIP]BeatFever Mania ~ osu! Engine reimplementation
- Replies: 60
- Views: 33215
Re: [WIP]BeatFever Mania ~ osu! Engine reimplementation
Hi everyone! I'm the other guy behind this project. Just created my account here, so sorry if I mess up on anything :o: I'm currently creating the art assets for the game and telling Sulunia every single day to focus on the core gameplay mechanics instead of putting shaders on everything :P I usuall...