Here's a little thing I've been working on, an AABB/Triangle intersection test.
Might prove vital for some game logic, if a penetration delta is implemented for proper collision handling.
Search found 3 matches
- Sat Apr 09, 2016 7:38 pm
- Forum: Libraries and Tools
- Topic: LÖVE3D
- Replies: 202
- Views: 229533
- Tue Apr 05, 2016 8:31 am
- Forum: Libraries and Tools
- Topic: LÖVE3D
- Replies: 202
- Views: 229533
Re: LÖVE3D
Make sure to include the files inside a file named mesh. I don't know how to make files in github so ¯\_(ツ)_/¯ The readme is really the only thing you need to work with, the library is very barebone as of now and it doesn't need examples to cover it. I'll update the repo with the file once github's ...
- Sun Apr 03, 2016 9:29 pm
- Forum: Libraries and Tools
- Topic: LÖVE3D
- Replies: 202
- Views: 229533
Re: LÖVE3D
I hastily wrote up a mesh generation library for love3D. https://github.com/Vectorbyte/LOVE3D-Mesh Probably should start optimizing and perfecting it. Generation times are decent as far as I know, with cube generation being around 0.00007 seconds, and high-poly sphere generation taking around 0.001 ...