Search found 12 matches
Re: Love2dCS
Is this .NET → SDL with a 'LÖVE-like' API or is it actually .NET → LÖVE → SDL? I wonder about the performance hit considering the latter option. Anyway, kudos for the repository, looks well maintained. Thank you for your appreciatio ! it was `.NET → LÖVE → SDL?` And i agree with you, I think it doe...
Re: Love2dCS
Hey! I've just looked up this wrapper again and saw that a lot of progress has been made! Great work - I've been really put off using LÖVE due to Lua but this might actually draw me back. How's performance look? Are there any benchmarks? Thank you for your appreciation 100k for draw circle, both ge...
- Wed Jan 08, 2020 4:36 am
- Forum: Ports
- Topic: Where to find love.xcodeproj
- Replies: 1
- Views: 57739
Re: Where to find love.xcodeproj
I'm also a rookie of MacOs, but
* I think this project file is a folder
* i think you need lunch project with `xcode` IDE : https://en.wikipedia.org/wiki/Xcode
* I think this project file is a folder
* i think you need lunch project with `xcode` IDE : https://en.wikipedia.org/wiki/Xcode
Re: Love2dCS
It's still a bit rough around the edges, like getting NullReferenceExceptions when calling Love.Graphics.NewImage on a file that doesn't exist, but it's cool to see love being used from another language. As I wanted to test this, I got it compiling and running on linux (with mono), so I sent you a ...
Re: Love2dCS
Love2dCS enable you directly call LÖVE function not through lua. I think that was clear. When Sir_SIlver said "C# over Lua", he meant to favor one over the other. Anyway, cool project. Although I'm a C# coder myself, I'm wary of such wrappers in general. They may introduce extra bugs, be ...
Re: Love2dCS
Thanks for your advice!
I have not yet try to build Love2dCS on Linux.
Agree with your point of view. And this posts indeed suitable for staying in Ports subforum.
I have not yet try to build Love2dCS on Linux.
Agree with your point of view. And this posts indeed suitable for staying in Ports subforum.
Re: Love2dCS
Yes, I think Unity3d is pretty choice. And, there may be a misunderstanding here, Love2dCS enable you directly call LÖVE function not through lua.
Love2dCS
Hi everybody, Love2dCS is a C# Wrapper for LÖVE. It means you can make your game with C# in the way you make game in LÖVE . just install an Nuget package and you can run it on windows/debain8+(ubuntu 14+)/macos 8+ Check out it on Github . I always forget what I did in lua code, so ... :? However, tr...
- Tue Apr 05, 2016 12:04 pm
- Forum: Libraries and Tools
- Topic: [library] gamera - A camera system for LÖVE - v1.0.1 is out
- Replies: 64
- Views: 101208
Re: [library] gamera - A camera system for LÖVE - v1.0.1 is out
@kikito Sorry for late to reply. I am use two camera in the game and set the world to the suit size.
Everything is ok now. It really convenience to use gamera for my game !
Thanks for your time
Everything is ok now. It really convenience to use gamera for my game !
Thanks for your time