Search found 20 matches
- Mon Apr 11, 2022 1:42 pm
- Forum: Games and Creations
- Topic: TILT - Gravity Puzzles
- Replies: 5
- Views: 4504
Re: TILT - Gravity Puzzles
@ReFreezed Cheers. I fixed the audio. It's not great, but at least it doesn't blow your ears out. @gcmartijn I think I'll raise the price later, if I get around to adding some more levels to it. App store views / impressions are more than 100x sales. I think you might be right about making it free. ...
- Wed Apr 06, 2022 4:10 am
- Forum: Games and Creations
- Topic: TILT - Gravity Puzzles
- Replies: 5
- Views: 4504
TILT - Gravity Puzzles
Finally got around to releasing my puzzle game "TILT". https://youtu.be/AB4kJ9Lkff8 I started working on this in 2016, and took a long break due to work. I'd like to give my thanks to the creators of this amazing engine and community for helping me learn programming and game development. h...
- Wed Jun 05, 2019 10:22 am
- Forum: Libraries and Tools
- Topic: Slab - An Immediate Mode GUI Library In Lua
- Replies: 98
- Views: 286851
Re: Slab - An Immediate Mode GUI Library In Lua
Hey! Really excited about this lib! Any easy way to know whether a click is inside or outside the UI layer? Thanks! Yes, this is something I want to add real soon. I managed to hack this with local Region = require(SLAB_PATH .. '.Internal.UI.Region') and then checking for #Region.GetHotInstanceId()...
- Mon Jun 03, 2019 8:43 pm
- Forum: Libraries and Tools
- Topic: Slab - An Immediate Mode GUI Library In Lua
- Replies: 98
- Views: 286851
Re: Slab - An Immediate Mode GUI Library In Lua
Hey!
Really excited about this lib!
Any easy way to know whether a click is inside or outside the UI layer?
Thanks!
Really excited about this lib!
Any easy way to know whether a click is inside or outside the UI layer?
Thanks!
- Sat Feb 24, 2018 6:40 pm
- Forum: Games and Creations
- Topic: BYTEPATH
- Replies: 3
- Views: 5357
Re: BYTEPATH
Wow man, this game looks great! The music sounds awesome!
- Fri Jan 05, 2018 9:53 pm
- Forum: Libraries and Tools
- Topic: Spectra - Color Manager for LOVE2D
- Replies: 3
- Views: 4672
Re: Spectra - Color Manager for LOVE2D
Wow, that's really cool! can't wait to try it out in my own project! Thanks!
- Sun Oct 22, 2017 11:57 am
- Forum: Libraries and Tools
- Topic: [PROTOCOL #081] - experimental tool for interactive storytelling
- Replies: 3
- Views: 4521
Re: [PROTOCOL #081] - experimental tool for interactive storytelling
That was great! well done!
- Sun Sep 03, 2017 5:30 pm
- Forum: General
- Topic: Complete Noob - Drawing text in layers
- Replies: 22
- Views: 14166
Re: Complete Noob - Drawing text in layers
love clears the main canvas on every draw call. I don't know how to disable this, but you can circumvent it by making a new canvas, like this: local file = assert(io.open("text.txt")) local canvas = love.graphics.newCanvas(300,300) for x=1,2 ,1 do local line = file:read() canvas:renderTo(f...
- Sun Sep 03, 2017 12:17 pm
- Forum: General
- Topic: play and write with mobile
- Replies: 3
- Views: 4679
Re: play and write with mobile
Hey 2dmk. You can 'build' a game to either Android or iOS. You can read about how to do it here:
https://love2d.org/wiki/Game_Distribution
Feel free to ask if you have any questions.
https://love2d.org/wiki/Game_Distribution
Feel free to ask if you have any questions.
- Thu Aug 31, 2017 8:38 am
- Forum: Libraries and Tools
- Topic: I built this so for sublime text 3 in windows
- Replies: 16
- Views: 12488
Re: I built this so for sublime text 3 in windows
Very cool! I have been struggling to get my console to work when launching through sublime. Will check it out when I get home!