Search found 18 matches

by bobismijnnaam
Tue Apr 05, 2016 8:45 am
Forum: Support and Development
Topic: Game cannot start unless laptop plugged into TV with HDMI cable
Replies: 4
Views: 3275

Re: Game cannot start unless laptop plugged into TV with HDMI cable

Update your graphics drivers & launch it from a command prompt, see if it display any debug messages? Otherwise I'd file a ticket or something (at the issue tracker)
by bobismijnnaam
Mon Apr 04, 2016 11:31 am
Forum: Support and Development
Topic: Game does not run on one Windows 7 machine
Replies: 5
Views: 3626

Re: Game does not run on one Windows 7 machine

First thing to do is check if your drivers are up to date. Another thing you can try is launch it from the command prompt, and see if love2d prints any errors.
by bobismijnnaam
Mon Apr 04, 2016 11:29 am
Forum: Support and Development
Topic: Game cannot start unless laptop plugged into TV with HDMI cable
Replies: 4
Views: 3275

Re: Game cannot start unless laptop plugged into TV with HDMI cable

Maybe your computer still thinks the second screen is active, and the window spawns on the other screen (which is invisble because it's not connected). Is it also not visible in the task manager?
by bobismijnnaam
Mon Apr 04, 2016 11:26 am
Forum: Support and Development
Topic: Pygame Rect in Love?
Replies: 16
Views: 7924

Re: Pygame Rect in Love?

I actually implemented the bounding box with the .left or .bottom member thing, if people are interested they can see it here: http://pastebin.com/SG8PgtfM
by bobismijnnaam
Sun Apr 03, 2016 8:23 pm
Forum: Support and Development
Topic: Surprising behavior using HC
Replies: 3
Views: 2405

Re: Surprising behavior using HC

I had some pretty weird problems using HC for a platformer. Made a pretty detailed topic about it here, didn't get a response. The problem seemed way over my head. Since I only wanted to try a few simple things I just bit the bullet and coded my own simple AABB tile collision system. I hope you have...
by bobismijnnaam
Wed Mar 30, 2016 12:58 pm
Forum: Support and Development
Topic: "Questions that don't deserve their own thread" thread
Replies: 905
Views: 453552

Re: "Questions that don't deserve their own thread" thread

Is there some method to the play function that loops the video? Can't you just do something like if not video:isPlaying() then if video:tell() > 0 then video:rewind() end video:play() end I never used the video functionality, so this is just an untested idea. Also I don't know if you need to rewind...
by bobismijnnaam
Wed Mar 30, 2016 9:19 am
Forum: Support and Development
Topic: "Questions that don't deserve their own thread" thread
Replies: 905
Views: 453552

Re: "Questions that don't deserve their own thread" thread

MadByte wrote:
Sfe wrote:...
Works as expected for me.
Double check that you don't use an older version of LÖVE accidentally.
Try using "l" instead of 1 or use love.getVersion() and print it.
Same here. Maybe you're editing/executing the wrong file?
by bobismijnnaam
Wed Mar 30, 2016 9:01 am
Forum: Support and Development
Topic: [Solved] Help with looping video.
Replies: 12
Views: 7092

Re: Help with looping video.

bartbes wrote:Turns out, the bug wasn't rewinding (for once), it was the end-of-stream detection. This particular video has an audio frame past the end of the video stream, which triggered the bug. I've now fixed it.
Great responsetime, thanks :D
by bobismijnnaam
Tue Mar 29, 2016 6:50 pm
Forum: Support and Development
Topic: [Solved] Help with looping video.
Replies: 12
Views: 7092

Re: Help with looping video.

So do we reopen the ticket on bitbucket or are we missing something? The code seems so dead simple it can't be wrong
by bobismijnnaam
Tue Mar 29, 2016 10:09 am
Forum: Support and Development
Topic: [Solved] Help with looping video.
Replies: 12
Views: 7092

Re: Help with looping video.

I can reproduce this. Code: function love.load() backgroundImage = love.graphics.newVideo("Typing_example.ogv") end function testForBackgroundImage() if backgroundImage:isPlaying() then return end backgroundImage:rewind() backgroundImage:play() end function love.update(dt) testForBackgroun...