Search found 18 matches
- Tue Apr 05, 2016 8:45 am
- Forum: Support and Development
- Topic: Game cannot start unless laptop plugged into TV with HDMI cable
- Replies: 4
- Views: 3229
Re: Game cannot start unless laptop plugged into TV with HDMI cable
Update your graphics drivers & launch it from a command prompt, see if it display any debug messages? Otherwise I'd file a ticket or something (at the issue tracker)
- Mon Apr 04, 2016 11:31 am
- Forum: Support and Development
- Topic: Game does not run on one Windows 7 machine
- Replies: 5
- Views: 3557
Re: Game does not run on one Windows 7 machine
First thing to do is check if your drivers are up to date. Another thing you can try is launch it from the command prompt, and see if love2d prints any errors.
- Mon Apr 04, 2016 11:29 am
- Forum: Support and Development
- Topic: Game cannot start unless laptop plugged into TV with HDMI cable
- Replies: 4
- Views: 3229
Re: Game cannot start unless laptop plugged into TV with HDMI cable
Maybe your computer still thinks the second screen is active, and the window spawns on the other screen (which is invisble because it's not connected). Is it also not visible in the task manager?
- Mon Apr 04, 2016 11:26 am
- Forum: Support and Development
- Topic: Pygame Rect in Love?
- Replies: 16
- Views: 7794
Re: Pygame Rect in Love?
I actually implemented the bounding box with the .left or .bottom member thing, if people are interested they can see it here: http://pastebin.com/SG8PgtfM
- Sun Apr 03, 2016 8:23 pm
- Forum: Support and Development
- Topic: Surprising behavior using HC
- Replies: 3
- Views: 2372
Re: Surprising behavior using HC
I had some pretty weird problems using HC for a platformer. Made a pretty detailed topic about it here, didn't get a response. The problem seemed way over my head. Since I only wanted to try a few simple things I just bit the bullet and coded my own simple AABB tile collision system. I hope you have...
- Wed Mar 30, 2016 12:58 pm
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 444473
Re: "Questions that don't deserve their own thread" thread
Is there some method to the play function that loops the video? Can't you just do something like if not video:isPlaying() then if video:tell() > 0 then video:rewind() end video:play() end I never used the video functionality, so this is just an untested idea. Also I don't know if you need to rewind...
- Wed Mar 30, 2016 9:19 am
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 444473
Re: "Questions that don't deserve their own thread" thread
Same here. Maybe you're editing/executing the wrong file?MadByte wrote:Works as expected for me.Sfe wrote:...
Double check that you don't use an older version of LÖVE accidentally.
Try using "l" instead of 1 or use love.getVersion() and print it.
- Wed Mar 30, 2016 9:01 am
- Forum: Support and Development
- Topic: [Solved] Help with looping video.
- Replies: 12
- Views: 6970
Re: Help with looping video.
Great responsetime, thanksbartbes wrote:Turns out, the bug wasn't rewinding (for once), it was the end-of-stream detection. This particular video has an audio frame past the end of the video stream, which triggered the bug. I've now fixed it.
- Tue Mar 29, 2016 6:50 pm
- Forum: Support and Development
- Topic: [Solved] Help with looping video.
- Replies: 12
- Views: 6970
Re: Help with looping video.
So do we reopen the ticket on bitbucket or are we missing something? The code seems so dead simple it can't be wrong
- Tue Mar 29, 2016 10:09 am
- Forum: Support and Development
- Topic: [Solved] Help with looping video.
- Replies: 12
- Views: 6970
Re: Help with looping video.
I can reproduce this. Code: function love.load() backgroundImage = love.graphics.newVideo("Typing_example.ogv") end function testForBackgroundImage() if backgroundImage:isPlaying() then return end backgroundImage:rewind() backgroundImage:play() end function love.update(dt) testForBackgroun...