Search found 113 matches
- Thu Mar 24, 2016 7:43 pm
- Forum: Support and Development
- Topic: Images turn into white squares after time
- Replies: 26
- Views: 11090
Re: Images turn into white squares after time
how do I reuse the image? Again, fairly new Actually you can see it by looking at my example above. ... local Asteroid = Object:extend() local image = love.graphics.newImage("assets/asteroid.png") function Asteroid:new(x, y) self.image = image ... also, not sure what you mean by... You cr...
- Thu Mar 24, 2016 5:56 pm
- Forum: Support and Development
- Topic: Images turn into white squares after time
- Replies: 26
- Views: 11090
Re: Images turn into white squares after time
Seems to be a problem with your system. Can you post your specs, especially graphics card/chip and drivers. btw. the way you use classes seems to be pretty weird. You create a new object table inside your Asteroid class to handle them but the sense of a class is to be able to create an instance of ...
- Thu Mar 24, 2016 11:33 am
- Forum: Support and Development
- Topic: Images turn into white squares after time
- Replies: 26
- Views: 11090
Images turn into white squares after time
for some odd reason, whenever I run my program (not willing to call it a game yet) the image I have set to spawn will start spawning, and then after a few seconds(30 or so) the images will blank out and be replaced with white squares, can someone take a look at the code and see if they can find out ...
- Thu Mar 24, 2016 10:40 am
- Forum: Support and Development
- Topic: I don't understand classes
- Replies: 9
- Views: 3721
Re: I don't understand classes
So, i took a look at your project, and i noticed right off the bat you're trying to call Asteroid.new(). Unfortunately, Lua in itself is not object oriented (correct me if i'm wrong) but that can be implemented. So, do you want to do object orienting yourself (code the constructors and stuff) or ju...
- Thu Mar 24, 2016 10:21 am
- Forum: Support and Development
- Topic: I don't understand classes
- Replies: 9
- Views: 3721
Re: I don't understand classes
Ohh, see I've heard that you should use libraries like "classis" for objects, but every resource I saw made it sound optional, didn't know lua wasnt OO. They are in fact optional if you don't want to think about how to use tables and metatables to create classes and inheritance in lua. Pe...
- Thu Mar 24, 2016 4:01 am
- Forum: Support and Development
- Topic: I don't understand classes
- Replies: 9
- Views: 3721
Re: I don't understand classes
So, i took a look at your project, and i noticed right off the bat you're trying to call Asteroid.new(). Unfortunately, Lua in itself is not object oriented (correct me if i'm wrong) but that can be implemented. So, do you want to do object orienting yourself (code the constructors and stuff) or ju...
- Thu Mar 24, 2016 1:32 am
- Forum: Support and Development
- Topic: I don't understand classes
- Replies: 9
- Views: 3721
Re: I don't understand classes
Try not to cringe at the code, lolRobin wrote:Okay, so could you upload a recent attempt of yours to use classes? Then we can walk you through it step by step. If you help us help you, I promise it won't be hard.
- Wed Mar 23, 2016 10:27 pm
- Forum: Support and Development
- Topic: I don't understand classes
- Replies: 9
- Views: 3721
I don't understand classes
for as long as I've been studying programming (on and off for a few years) I've never understood how classes work and how to "call them" or whatever, like if I make an enemy class and try to add it to main, i always get some kind of error and just dont understand, which is why ive never ma...
- Mon Mar 21, 2016 2:05 am
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 425574
Re: "Questions that don't deserve their own thread" thread
How do I set an angle to an object? Basically I have a rectangle that, when the game starts, I want to make move in a random direction, how would I accomplish this? Create a random angle with 2*math.pi*love.math.random() (that's a random number from 0 to twice pi, which is a whole circle in radians...
- Mon Mar 21, 2016 12:02 am
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 425574
Re: "Questions that don't deserve their own thread" thread
How do I set an angle to an object? Basically I have a rectangle that, when the game starts, I want to make move in a random direction, how would I accomplish this?