Search found 17 matches
- Thu Apr 16, 2020 5:39 pm
- Forum: Games and Creations
- Topic: Love Not Recognizing Gamepad
- Replies: 2
- Views: 7104
Love Not Recognizing Gamepad
Hey everyone. I just got a Logitech F130 gamepad (compatible with Xbox controller drivers), but running the following in Love: local joysticks = love.joystick.getJoysticks() print(joysticks[1]) returns nil. I'm running Love 11.1 on Linux Mint. The gamepad works fine with other games, Love programs j...
- Fri Sep 29, 2017 12:34 am
- Forum: Support and Development
- Topic: Question about changing sprites
- Replies: 3
- Views: 4417
Re: Question about changing sprites
Thanks for the reply, I'll keep that in mind
- Thu Sep 28, 2017 8:03 am
- Forum: Support and Development
- Topic: Question about changing sprites
- Replies: 3
- Views: 4417
Question about changing sprites
Sorry, this question really isn't LOVE specific, but it pertains to game development potentially in LOVE. So, keeping track of graphical state is annoying. It can lead to unintended behavior whose origins are obnoxious to track down, and it couples game logic with graphics. I had the (probably not o...
- Sun Sep 24, 2017 2:51 am
- Forum: Libraries and Tools
- Topic: console library
- Replies: 2
- Views: 3431
Re: console library
Oh man, and only two days after I hacked together a godawful abomination of a debug console!
Thank you for this, I suspect that this will be very helpful for me in the near future.
Thank you for this, I suspect that this will be very helpful for me in the near future.
- Sat Mar 18, 2017 10:49 pm
- Forum: General
- Topic: What code editor do you use ?
- Replies: 195
- Views: 319381
Re: What code editor do you use ?
Atom, set up with a few Lua and Love packages and a customized toolbar.
https://puu.sh/uP8CF/fc5413a251.png
https://puu.sh/uP8CF/fc5413a251.png
- Sat Mar 18, 2017 9:27 pm
- Forum: Libraries and Tools
- Topic: [Library] tiny-ecs - Fast Simple Entity Component System
- Replies: 50
- Views: 99841
- Thu Mar 16, 2017 5:59 pm
- Forum: Libraries and Tools
- Topic: [Library] tiny-ecs - Fast Simple Entity Component System
- Replies: 50
- Views: 99841
Re: [Library] tiny-ecs - Fast Simple Entity Component System
How can I make a sorted processing system re-sort its entities? I'm using one to sort drawn entities by depth to get them in a proper draw order, but it only sorts them once upon their addition, so after their depth changes they stay in the same position in the draw system's entity list.
- Wed Mar 15, 2017 4:01 pm
- Forum: Libraries and Tools
- Topic: sock.lua - A simple networking library for LÖVE
- Replies: 80
- Views: 79434
Re: sock.lua - A simple networking library for LÖVE
Just, wow. I'll absolutely be following this as development goes along. Definitely going to use this, great work.
- Thu Oct 27, 2016 11:07 am
- Forum: Support and Development
- Topic: Applying rotation before scaling
- Replies: 2
- Views: 2422
- Thu Oct 27, 2016 9:24 am
- Forum: Support and Development
- Topic: Applying rotation before scaling
- Replies: 2
- Views: 2422
Applying rotation before scaling
Is it possible to apply rotation to an image before scaling it? As far as I can tell, love.graphics.draw() seems to apply effects in a rigid order, always scaling the image before rotating it. I want to draw an image the other way around; rotating it and then scaling. Is there any way to accomplish ...