I was unaware of that. That's pretty awesome.Sir_Silver wrote: ↑Thu Jun 01, 2017 3:12 am Do keep in mind this game was made within 3 days for a gamejam. :p
Search found 19 matches
- Fri Jun 02, 2017 6:11 am
- Forum: Games and Creations
- Topic: RogueCraft Squadron - RTS MEETS ROGUELIKE
- Replies: 3
- Views: 8163
Re: RogueCraft Squadron - RTS MEETS ROGUELIKE
- Thu Jun 01, 2017 3:02 am
- Forum: Games and Creations
- Topic: RogueCraft Squadron - RTS MEETS ROGUELIKE
- Replies: 3
- Views: 8163
Re: RogueCraft Squadron - RTS MEETS ROGUELIKE
Cool but very flawed game. I left a response in survey.
- Tue Apr 19, 2016 12:24 am
- Forum: Support and Development
- Topic: What can I do to make Love 2d transferable after compiling?
- Replies: 6
- Views: 3371
Re: What can I do to make Love 2d transferable after compiling?
Ok one detail I left out. When I first transfered the files it said file system does not support symbolic links. After I reformatted the usb to NTFS and tried again that error did not pop up again. (I just went back to fat32 and the error came back) Now when running Love itself I either get a "...
- Mon Apr 18, 2016 4:13 pm
- Forum: Support and Development
- Topic: What can I do to make Love 2d transferable after compiling?
- Replies: 6
- Views: 3371
Re: What can I do to make Love 2d transferable after compiling?
Nothing can be done. An executable is only valid on a system with the same architecture and relies on libraries of specific versions being available. You cannot take the love executable from an amd64 system and run it under i386 for example and generally moving executables around is very discourage...
- Mon Apr 18, 2016 3:15 am
- Forum: Support and Development
- Topic: What can I do to make Love 2d transferable after compiling?
- Replies: 6
- Views: 3371
What can I do to make Love 2d transferable after compiling?
Recently I had to compile Love again after an Update messed up my current Setup on my Raspberry Pi. Unfortunately it appears I cannot simply throw my compiled Love into a usb stick without it breaking(no errors or anything it just won't work). What can I do to fix this problem? Thanks friends.
- Mon Apr 18, 2016 1:07 am
- Forum: Support and Development
- Topic: Following an old tutorial but I am getting an error about the gifs
- Replies: 2
- Views: 2280
- Mon Apr 18, 2016 12:28 am
- Forum: Support and Development
- Topic: Following an old tutorial but I am getting an error about the gifs
- Replies: 2
- Views: 2280
Following an old tutorial but I am getting an error about the gifs
I was following an old tutorial and I keep getting this error. main.lua:9: could not decode file 'assets/bullet.gif' to ImageData: unsupported file format offending code below. --load images(global assets) img_fn = {"bullet", "enemy", "player", "title", "...
- Thu Mar 17, 2016 5:00 am
- Forum: Support and Development
- Topic: Having trouble building love from source
- Replies: 12
- Views: 9753
Re: Having trouble building love from source
Could you post the errors you are getting?
- Thu Mar 17, 2016 1:58 am
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 453417
Re: "Questions that don't deserve their own thread" thread
require'math' require'os' WHITE = {255,255,255} RED = {255,0,0} YELLOW = {255,255,0} function love.load() end function Block() local self = {} self.color = RED self.x_pos = 20 self.y_pos = 20 function self:drawBlock() self.image_color = love.graphics.setColor(self.color) self.image = love.graphics....
- Wed Mar 16, 2016 11:11 pm
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 453417
Re: "Questions that don't deserve their own thread" thread
Since most random functions return pseudo random values, that means that they use some kind of formula internally; the better that formula (meaning more complex, but that's not enough) the better the "randomness" quality of the generator. A seed is a value that if you give to a pseudo-ran...