Search found 7 matches
- Mon Mar 28, 2016 4:39 pm
- Forum: Support and Development
- Topic: Tiled Map Editor compression help please
- Replies: 8
- Views: 3909
Re: Tiled Map Editor compression help please
Have you seen this? https://github.com/karai17/Simple-Tiled-Implementation Been trying various settings in Tiled (csv, gzip, etc.) and STI seems to understand them fine. Or is this not fast enough for you? It feels a bit clunky to work with but it seems to get the job done just fine. This is awesom...
- Sun Mar 27, 2016 2:35 am
- Forum: Support and Development
- Topic: Tiled Map Editor compression help please
- Replies: 8
- Views: 3909
Re: Tiled Map Editor compression help please
again, I don't at all see why you would want to do this. It will perform worse in every case! In releases it takes longer to load (because you decompress it twice and the parsing is 100% unecessary overhead) and it will probably actually increase filesize because it wont compress the maps any bette...
- Sat Mar 26, 2016 5:15 pm
- Forum: Support and Development
- Topic: Tiled Map Editor compression help please
- Replies: 8
- Views: 3909
Re: Tiled Map Editor compression help please
Do you know any tutorials on how to parse an XML file?Sulunia wrote:Well, after a quick look i think you'll have to parse the XML file yourself i'm afraid, based on this: http://doc.mapeditor.org/reference/tmx-map-format/
- Sat Mar 26, 2016 3:52 am
- Forum: Support and Development
- Topic: Tiled Map Editor compression help please
- Replies: 8
- Views: 3909
Tiled Map Editor compression help please
I've been making maps in Tiled v0.15.2 and exporting them as .lua files so I can have them drawn at different times. The problem is, Tiled doesn't seem to support the compression for love2d any more. By that I mean how in every tutorial I see the layers[1].data table looks something like this: data ...
- Sun Mar 13, 2016 5:12 am
- Forum: Support and Development
- Topic: Sprite Serialization Help
- Replies: 4
- Views: 2404
Re: Sprite Serialization Help
The idle and selecting animations have 3 frames, and the rest have four, do you check whether the spr.curr_frame value is actually between 1 and the number of frames defined in the current animation (spr.curr_anim) anywhere? That may be the issue. That does seem to be the issue. I copied a middle f...
- Sat Mar 12, 2016 6:06 pm
- Forum: Support and Development
- Topic: Sprite Serialization Help
- Replies: 4
- Views: 2404
Re: Sprite Serialization Help
The problem is likely in archer_f_sprite.lua; can you show it? Yup print("archer_f_sprite.lua loaded") local source_img = love.graphics.newImage("assets/character_sprites/map/archer_f.png") local image_w = source_img:getWidth() local image_h = source_img:getHeight() return { ser...
- Sat Mar 12, 2016 5:50 am
- Forum: Support and Development
- Topic: Sprite Serialization Help
- Replies: 4
- Views: 2404
Sprite Serialization Help
I'm working on a top-down game with grid-based movement and a ton of possible player sprites. All of my sprites are loaded using this http://www.buildandgun.com/2014/07/animated-sprites-in-love2d.html . After switching between animations for a short time, I get an error like this: [Error] AnimatedSp...