Search found 11 matches
- Mon Oct 03, 2016 11:09 am
- Forum: Libraries and Tools
- Topic: Free Music / SFX Resource for Your Games - Over 2500 Tracks
- Replies: 417
- Views: 2298014
Re: Free Music Resource for Your Games
Free Resources / Libraries tend to be really bad from my experience. I can safely say that you have officially blown my mind. A lot of the sci-fi and the horror tracks you have available are perfect background music for the "90s hacker"-esque game I'm working on. You just don't find free r...
- Thu Sep 29, 2016 8:29 am
- Forum: Libraries and Tools
- Topic: LÖVE3D
- Replies: 202
- Views: 229524
Re: LÖVE3D
Oh yeah it gets that reaction a lot from 1337h4xx0r-wannabes. It's a solid engine and it supports a lot of things many others don't such as farm rendering to power CAVE setups and the like. It's ironic that those "1337h4xx0r-wannabes" know more about how un-optimized and bloated unity is ...
- Sun Sep 25, 2016 2:11 pm
- Forum: Libraries and Tools
- Topic: LÖVE3D
- Replies: 202
- Views: 229524
Re: LÖVE3D
Are creators still around? I might send in a PR sometime. Maybe the shearing or default shader. Very nice library and CPML is also a lot bigger and more exhaustive than I expected. I don't need to write simplex noise from scratch anymore :) How's the progress on this? I would love to see LÖVE3D imp...
- Sun Sep 25, 2016 9:34 am
- Forum: Libraries and Tools
- Topic: Polywell: a text editor component
- Replies: 47
- Views: 65562
Re: Polywell: a text editor component
Recently a game called "hackmud" was released. It's fun. But it has a lot of issues, including: The in-game scripts that you can create are all in javascript. Ew! lua is better. There is no in-game editor, you have to leave the game and... yeahh... All the commands are ugly. see: scripts.g...
- Sun Sep 25, 2016 9:02 am
- Forum: Libraries and Tools
- Topic: sandsmas - A LÖVE Editor
- Replies: 20
- Views: 42693
Re: sandsmas - A LÖVE Editor
You should throw up your bitcoin address or something similar so people can throw donations at you. If anyone is feeling inclined, there is always giveyourmoneyto.me . imgui.dll is included in your github, rather than a submodule of imgui. The result is that someone building on linux (such as mysel...
- Thu Sep 22, 2016 5:46 am
- Forum: Libraries and Tools
- Topic: LifeAI - AI decision-making
- Replies: 3
- Views: 5090
Re: LifeAI - AI decision-making
Hey, this is pretty cool!
I'll be sure to keep an eye on this project.
I'll be sure to keep an eye on this project.
- Thu Sep 22, 2016 5:07 am
- Forum: Libraries and Tools
- Topic: sandsmas - A LÖVE Editor
- Replies: 20
- Views: 42693
Re: sandsmas - A LÖVE Editor
love main.lua throws an error how it doesn't see imgui.dll or imgui.so (depending on what os you're building on). Apparently it's looking for imgui.so / imgui.dll a folder above wherever you run it; So you must make everything except imgui into a .love package and then run it. :? LÖVE (nor any othe...
- Wed Sep 21, 2016 11:42 pm
- Forum: Libraries and Tools
- Topic: sandsmas - A LÖVE Editor
- Replies: 20
- Views: 42693
Re: sandsmas - A LÖVE Editor
I'm in LÖVE... Please keep this up! You should throw up your bitcoin address or something similar so people can throw donations at you. Finally having a way to allow my team members to contribute to the creation of the game without being programmers is super awesome! ^^ This totally has my approval....
- Thu Jun 16, 2016 11:56 pm
- Forum: Libraries and Tools
- Topic: Grid (game engine)
- Replies: 48
- Views: 42711
Re: Grid (game engine)
Really cool stuff, 10/10
Curious though, why is this under Games and Creations and not Libraries and Tools? It may be a big one but this seems like a library, no?
Very impressed with this code.
Curious though, why is this under Games and Creations and not Libraries and Tools? It may be a big one but this seems like a library, no?
Very impressed with this code.
- Thu Jun 16, 2016 10:24 am
- Forum: Libraries and Tools
- Topic: HUMP - yet another set of helpers
- Replies: 146
- Views: 140529
Re: HUMP - yet another set of helpers
Oh, woops.Nixola wrote:Button:clickedOn is defined with ":" but has self in the arguments. Remove the "self" from there, I guess
That was rather stupid of me.
Removed self from the arguments, and called it with start:clickedOn instead of start.clickedOn.
Thanks Nixola