Search found 21 matches
- Sat Apr 30, 2016 2:21 pm
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 477135
Re: "Questions that don't deserve their own thread" thread
how do i make a double not return "1.0e+010" (or something like that) when i call it?
- Fri Apr 29, 2016 12:43 am
- Forum: Support and Development
- Topic: how do i turn off antialiasing?
- Replies: 5
- Views: 7284
Re: how do i turn off antialiasing?
is it possible to turn it off on text?
- Wed Apr 27, 2016 11:06 pm
- Forum: Support and Development
- Topic: how do i turn off antialiasing?
- Replies: 5
- Views: 7284
how do i turn off antialiasing?
i'm making a game with low resolution graphics but the graphics are all blurry
- Sun Apr 17, 2016 2:17 pm
- Forum: Support and Development
- Topic: how do i check if a value is nil?
- Replies: 6
- Views: 5619
Re: how do i check if a value is nil?
whenever i put a for loop in LoadLevel (so the map resets when the player dies), it seems to crash, but when i put a line of code that points to the level, it seems to work fine :/
- Sat Apr 16, 2016 2:51 pm
- Forum: Support and Development
- Topic: how do i check if a value is nil?
- Replies: 6
- Views: 5619
Re: how do i check if a value is nil?
the table does exist, however
still causes an error.
Code: Select all
if not table[value] then...
- Sat Apr 16, 2016 1:30 pm
- Forum: Support and Development
- Topic: how do i check if a value is nil?
- Replies: 6
- Views: 5619
how do i check if a value is nil?
i tried "if not [value] then" and "if [value] == nil then" but it says its trying to index a nil value :/
- Thu Apr 14, 2016 10:39 pm
- Forum: Games and Creations
- Topic: Awedd - A game about blocks and things
- Replies: 4
- Views: 5550
Re: Awedd - A game about blocks and things
here are some sneek peeks at what i've been working on!
- Wed Apr 13, 2016 6:02 pm
- Forum: Support and Development
- Topic: modules dont work
- Replies: 3
- Views: 2740
Re: modules dont work
Require does not take file names, it takes module names. To translate a module name into a filename, you replace all dots with slashes, then append .lua. (Or see [manual]package.path[/manual] or [wiki]love.filesystem.setRequirePath[/wiki].) So in your case, you should be using: require("Level&...
- Wed Apr 13, 2016 5:54 pm
- Forum: Support and Development
- Topic: modules dont work
- Replies: 3
- Views: 2740
modules dont work
on the top of my script, i put , yet for some reason despited Levels.lua actually existing within the game folder it threw an error saying it doesn't exist in the path i put love itself in...
Code: Select all
require("Level.lua")
- Mon Apr 11, 2016 10:07 pm
- Forum: Support and Development
- Topic: love2d thinks the number "3" is a bool
- Replies: 9
- Views: 8200
Re: love2d thinks the number "3" is a bool
it'shouldnt set the value to false though :/DaedalusYoung wrote:This:seems to return false.Code: Select all
v[3] == 2 and v[2] + 1 or v[3] == 4 and v[2] - 1