Search found 12 matches
- Thu Oct 13, 2016 8:58 pm
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 378038
Re: Löve Frames - A GUI Library
I am looking for free games/libraries done with LoveFrames, just to look at what features it has and how it was used, compared to SUIT and/or imgui. Any ideas? http://gamejolt.com/games/1-knows/53260 An old, old project that used LoveFrames (lightly). Again, though, as it doesn't function properly ...
- Thu Sep 29, 2016 9:50 pm
- Forum: Games and Creations
- Topic: [WIP] ~ LANWolf - Mafia/Werewolf over LAN
- Replies: 3
- Views: 3685
Re: [WIP] ~ LANWolf - Mafia/Werewolf over LAN
Update!
Implemented the Plotkin (always 2 Mafiosi) and Teset (Davidoff, but now one of the Mafiosi will be a Godfather) rules.
Laid down some framework for future, more interactive roles.
Rewrote the voting system to be much smaller, simpler, and smarter (K.I.S.S. and all that).
Implemented the Plotkin (always 2 Mafiosi) and Teset (Davidoff, but now one of the Mafiosi will be a Godfather) rules.
Laid down some framework for future, more interactive roles.
Rewrote the voting system to be much smaller, simpler, and smarter (K.I.S.S. and all that).
- Sat Sep 24, 2016 10:41 am
- Forum: Games and Creations
- Topic: [WIP] ~ LANWolf - Mafia/Werewolf over LAN
- Replies: 3
- Views: 3685
Re: [WIP] ~ LANWolf - Mafia/Werewolf over LAN
Nice Idea! :) I think it would be easier if you only make the server in Löve and the client in HTML+JS. Then people could just use their smartphones without installing extra software. They just have to enter the IP-adress or scan a QR-code from the server. I suppose I could, but I find it easier (p...
- Fri Sep 23, 2016 4:58 pm
- Forum: Games and Creations
- Topic: [WIP] ~ LANWolf - Mafia/Werewolf over LAN
- Replies: 3
- Views: 3685
[WIP] ~ LANWolf - Mafia/Werewolf over LAN
I was inspired by a certain reddit post the other day, and began making this: Currently Implemented Features: Host and Join games Play as one of 3 roles (Villager, Mafioso, or Godfather) Play by the Davidoff, Plotkin, or Teset rules Utilizes: SUIT - clicky! sock.lua - clicky! LoveDebug - clicky! Tse...
- Wed May 11, 2016 5:54 am
- Forum: Libraries and Tools
- Topic: [Library] luaFortune: Libraries for producal generation.
- Replies: 13
- Views: 11621
Re: [Library] luaFortune: Libraries for producal generation.
This article should explain it rather efficiently.
http://www-cs-students.stanford.edu/~am ... eneration/
http://www-cs-students.stanford.edu/~am ... eneration/
- Wed Apr 20, 2016 12:31 am
- Forum: Support and Development
- Topic: [SOLVED] Tiled Map breaking at "seams"
- Replies: 3
- Views: 3281
Re: Tiled Map breaking at "seams"
Yep, I just figured that out looking at my old code again. In my old one, the character moves with math.ceil and math.floor accounting for those non-integer coordinates. I couldn't quite get my new one to do so, so instead, I simply did this to the tx, ty variables in my map.lua file: function charl...
- Tue Apr 19, 2016 9:13 pm
- Forum: Support and Development
- Topic: [SOLVED] Tiled Map breaking at "seams"
- Replies: 3
- Views: 3281
[SOLVED] Tiled Map breaking at "seams"
My computer with my RPG.love files bit the dust with a faulty hard-drive, and since the code looked bad anyways, I'm attempting a somewhat cleaner approach to my RPG project. However, I've hit a bit of a random bug... When the character moves, occasionally the tiles on the map will break apart when ...
- Fri Apr 01, 2016 4:40 pm
- Forum: Libraries and Tools
- Topic: [lib] maid64 - easy low resolution scaling system
- Replies: 14
- Views: 15628
Re: [lib] maid64 - square low resolution system
pixelated font, hopfully its readeble (have to test it still) lowfontA.png pixelfont = love.graphics.newImageFont("lowfontA.png", " abcdefghijklmnopqrstuvwxyz" .. "ABCDEFGHIJKLMNOPQRSTUVWXYZ0" .. "123456789.,!?-+/():;%&`'*#=[]\"") Skipped the letter ...
- Wed Mar 16, 2016 9:21 pm
- Forum: Games and Creations
- Topic: [WIP] RPG-Project (Updated with Messages, Menus and (a little) more!)
- Replies: 7
- Views: 6241
Re: [WIP] RPG-Project (Updated with Messages, Menus and (a little) more!)
Consider it done my friend!Pebsie wrote:Any chance of some screenshots in the OP?
- Tue Mar 15, 2016 7:59 pm
- Forum: Games and Creations
- Topic: [WIP] RPG-Project (Updated with Messages, Menus and (a little) more!)
- Replies: 7
- Views: 6241
Re: [WIP] RPG-Project (Updated with Messages, Menus and (a little) more!)
Updated!
Added in some necessary but small message and menu bug fixes, as well as a preview of a triple-triad-esque card game system.
Added in some necessary but small message and menu bug fixes, as well as a preview of a triple-triad-esque card game system.