Search found 12 matches

by zugende
Sun Apr 17, 2016 2:43 pm
Forum: Support and Development
Topic: sick.lua - what is the right path to file?
Replies: 1
Views: 2241

sick.lua - what is the right path to file?

Hi everybody, I would like to use sick for saving highscores. But no matter what I do, nothing is written in the dedicated highscore file. What am I doing wrong? My setup: Within my game folder I included the "highscore.txt" file. This is the code: local highscore = require('sick') highsco...
by zugende
Tue Apr 12, 2016 8:38 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 915
Views: 824895

Re: Simple Tiled Implementation - STI v0.14.1.12

Just want to say thanks to Karai17 and s-ol for their help! :)
The

Code: Select all

SpriteBatch:set
function was the solution.
spritebatch_edit.gif
spritebatch_edit.gif (453.06 KiB) Viewed 4289 times
Best
zugende
by zugende
Sun Apr 10, 2016 1:02 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 915
Views: 824895

Re: Simple Tiled Implementation - STI v0.14.1.12

Looks like you mostly have it. I think the batch id should be in the tile instance, so that will tell you exactly which part of the batch you need to update. Still not working, but I dont give up. :D ok, this is what I got so far: 1) mouse click 2) tile-x and tile-y is calculated -> then I look up ...
by zugende
Sun Apr 10, 2016 9:56 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 915
Views: 824895

Re: Simple Tiled Implementation - STI v0.14.1.12

You need to update the spirit batch. Instead of changing the gid, you want to update the whole tile using the tiles table, then update the sprite batch Thx for the fast response. But I guess I need some further help with that. :P I can imagine that I need to use map.tileInstances[i][id].batch and s...
by zugende
Sat Apr 09, 2016 10:02 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 915
Views: 824895

Re: Simple Tiled Implementation - STI v0.14.1.12

Hi everybody, I want to update a tile but can't get it to work. What am I missing? When mouse clicked, this code is fired(line 77): map.layers[1].data[tiley][tilex].gid = 9 Now, when I click again I can see that the gid changed correctly to 9 but the image is not updated ..why? tile_test.love Thanks...
by zugende
Sun Mar 20, 2016 6:31 pm
Forum: Support and Development
Topic: Rotate grouped images
Replies: 6
Views: 2416

Re: Rotate grouped images

I would still urge you to learn the transforms API, it is a very essential part of graphics programming and useful for a lot of different things. Lets take the attached love file as example. Eventually I want the rocket to rotate together with the "fire" - would you suggest doing this wit...
by zugende
Sun Mar 20, 2016 12:57 pm
Forum: Support and Development
Topic: Rotate grouped images
Replies: 6
Views: 2416

Re: Rotate grouped images

Ahh nice! Thank you both. Canvas is the one I was looking for.
by zugende
Sun Mar 20, 2016 10:54 am
Forum: Support and Development
Topic: Rotate grouped images
Replies: 6
Views: 2416

Rotate grouped images

Hi everyone, does a function exist, which groups some images to one group so that I then can easily rotate all images together with the same origin? At the moment I'm manipulating the offset parameter for each image.. but this is really time consuming. Any idea how to speed up this process? Thanks a...
by zugende
Sat Mar 19, 2016 8:00 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 915
Views: 824895

Re: Simple Tiled Implementation - STI v0.14.1.12

Ahhh, thanks NightKawata and Karai17. I did not thought of that.

Thanks again,
zugende
by zugende
Fri Mar 18, 2016 11:45 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 915
Views: 824895

Re: Simple Tiled Implementation - STI v0.14.1.12

Hi everyone,

not sure If i missed something..but I can't find the sti.lua file. Can someone help me? :crazy:

Thaaanks a lot!
Best
Basti