Search found 3 matches
- Sun Feb 21, 2016 1:09 am
- Forum: Support and Development
- Topic: Mario style platformer physics
- Replies: 5
- Views: 2679
Re: Mario style platformer physics
Have you seen Mari0? It is open source (though the non-commercial-use-only term makes it a little less useful) I actually heard about that but I haven't ever tried it. I need too though. Mario and Portal are some of my favorite games. Your speed is too low Thank you! I wouldn't have thought to chan...
- Sat Feb 20, 2016 7:54 pm
- Forum: Support and Development
- Topic: Mario style platformer physics
- Replies: 5
- Views: 2679
Re: Mario style platformer physics
It would help if you posted a .love file. Also, right off the bat, I see you're not applying dt to your X movement, try that: player.x = player.x + player.speed *dt I could've sworn I uploaded the file at the bottom of the post. Sorry if this is spammy, I've never actually used forums other than br...
- Sat Feb 20, 2016 5:10 pm
- Forum: Support and Development
- Topic: Mario style platformer physics
- Replies: 5
- Views: 2679
Mario style platformer physics
Hi! I'm new to LOVE and programming in general. I was able to make some basic character movements for a platformer. Jumping and X axis movement. Now I'm trying to make the character movement smoother. I've looked through YouTube and I've dug through the forums here but I still can't find an answer. ...