Search found 6 matches
- Mon Apr 04, 2016 3:03 am
- Forum: Games and Creations
- Topic: SH1FT V1.1 - a gravity bending platformer
- Replies: 11
- Views: 7747
Re: SH1FT - a gravity bending platformer
Good job, it's a pretty fun game! Nothing else to add besides keep it up.
- Fri Apr 01, 2016 9:27 pm
- Forum: Support and Development
- Topic: Spawning Enemies
- Replies: 6
- Views: 5750
Re: Spawning Enemies
You could do this: for k, v in ipairs(enemies) do v.height = v.height + 100 * dt end Put this in love.update. Small typo, v.y not v.height. for k, v in ipairs(enemies) do v.y = v.y + 100 * dt end I tried everything you told me to do but the 'enemies' are just staying there doing nothing.I sent to m...
- Fri Apr 01, 2016 8:19 am
- Forum: Support and Development
- Topic: Trouble with collision resolution (sliding entities)
- Replies: 2
- Views: 1912
Re: Trouble with collision resolution (sliding entities)
Thanks Ivan, I appreciate your help. That's definitely a lot of information to take in, I'll keeping working at it and I'll bump the thread if I need anymore guidance.
- Fri Apr 01, 2016 7:41 am
- Forum: Support and Development
- Topic: Trouble with collision resolution (sliding entities)
- Replies: 2
- Views: 1912
Trouble with collision resolution (sliding entities)
Hi, I'm writing some collision code that I can't seem to get working the way I want. Here are the steps I'm taking to try to resolve collisions between a player moved by the arrow keys and a static box: Step 1: move player in response to key presses Step 2: check if the player's bounding box interse...
- Fri Feb 19, 2016 10:15 am
- Forum: Support and Development
- Topic: Pixel Perfect Rendering
- Replies: 4
- Views: 6794
Re: Pixel Perfect Rendering
Thanks ivan! That works perfectly. I didn't anticipate the solution being so simple.
- Fri Feb 19, 2016 7:26 am
- Forum: Support and Development
- Topic: Pixel Perfect Rendering
- Replies: 4
- Views: 6794
Pixel Perfect Rendering
Hi, I'm new to Love and programming in general, and I've run into a problem that I hope you guys can help me out on. I'm trying to render scaled pixel art sprites so that they align with the grid of pixels they would be drawn at, had they not been scaled. If I use delta time to move a character, the...