Search found 140 matches
- Fri Dec 20, 2024 8:13 pm
- Forum: Support and Development
- Topic: How to bake in Administrator request into compiled .exe
- Replies: 4
- Views: 647
Re: How to bake in Administrator request into compiled .exe
Haven't tried it myself, but there's rcedit which is a command line tool for editing an EXE's resources, so automating it may be more practical than with resource hacker.
- Mon Nov 11, 2024 9:26 pm
- Forum: Support and Development
- Topic: Thread killing help with HTTPS
- Replies: 5
- Views: 1354
Re: Thread killing help with HTTPS
Love doesn't support stopping threads externally. You'll have to check if the HTTPS library itself supports a timeout.
- Wed Oct 23, 2024 3:21 pm
- Forum: Games and Creations
- Topic: Asteroid Explorer (Custom physics using verlet integration and SAT)
- Replies: 12
- Views: 5241
Re: Asteroid Explorer (Custom physics using verlet integration and SAT)
Tried the new version, the friction on the angular velocity is definitely appreciated! However, I did notice that on more levels than usual, the amount of fuel you have sometimes doesn't allow you to reach the goal. Conserving fuel would definitely make for a good challenge, but I think it's a bit t...
- Tue Oct 22, 2024 6:27 pm
- Forum: Games and Creations
- Topic: regicide - card roguelike
- Replies: 2
- Views: 2126
Re: regicide - card roguelike
Hello, good to see you on the forums!
I played the demo again, and like last time I loved it! Especially the last level which forces you to use your brain and think carefully about which cards to place.
I played the demo again, and like last time I loved it! Especially the last level which forces you to use your brain and think carefully about which cards to place.
- Tue Oct 22, 2024 6:02 pm
- Forum: Support and Development
- Topic: Only the last element of a table being rendered
- Replies: 7
- Views: 2133
Re: Only the last element of a table being rendered
In this link you can find the binaries for LuaJIT. Running it will open a console window with an interactive Lua session where you can type code and run it immediately. It's very useful for getting familiar with some Lua things like tables and the API, and debugging simple loops etc. It's like runn...
- Sat Oct 19, 2024 11:04 pm
- Forum: Games and Creations
- Topic: Asteroid Explorer (Custom physics using verlet integration and SAT)
- Replies: 12
- Views: 5241
Re: Asteroid Explorer (Custom physics using verlet integration and SAT)
This is surprisingly good! At first, I was super infuriated with the controls, but after completing two levels I somehow really got into it! The randomly generated levels are fun to navigate. With that, I think the slipperiness of the turning controls is a bit too unforgiving, and could use a bit mo...
- Thu Oct 17, 2024 4:10 pm
- Forum: Support and Development
- Topic: HELP!! attempt to get length of global 'bullets' (a nil value)
- Replies: 6
- Views: 4154
Re: HELP!! attempt to get length of global 'bullets' (a nil value)
This code doesn't give the same error you mentioned, however you seem to be mixing up the variables `bullets` and `bullet`. For example, here: function love.load() bullets = {} bullet.sprite = love.newImage('sprites/bullet.png') end You're assigning a table to `bullets`, but then try to assign to `b...
- Wed Oct 16, 2024 12:39 pm
- Forum: Support and Development
- Topic: HELP!! attempt to get length of global 'bullets' (a nil value)
- Replies: 6
- Views: 4154
Re: HELP!! attempt to get length of global 'bullets' (a nil value)
The most likely reason is that you're trying to use the `bullets` variable without defining it, or before you've defined it. It would be easier to tell if you showed your code.
- Fri Oct 11, 2024 5:41 pm
- Forum: Support and Development
- Topic: clipping
- Replies: 3
- Views: 8236
Re: clipping
Stencils, by default, consider the entire area of an image as part of the stencil - they don't cut out the transparent parts automatically.
For that you'll need a basic shader. The wiki page for love.graphics.stencil has an example under "Using an Image as a stencil mask".
For that you'll need a basic shader. The wiki page for love.graphics.stencil has an example under "Using an Image as a stencil mask".
- Tue Oct 31, 2023 7:21 pm
- Forum: Games and Creations
- Topic: I published my first game with Love2d - Fire at Will (with source code)
- Replies: 11
- Views: 24181
Re: My first game with Love2d: Fire at Will
The site they're selling it on seems to have a trend of low-quality games being sold for absurd prices... I'm not really sure what that's all about.