Thanks! Sorry the lame questions but I'm starting with all this.
Again, thanks a lot.
Search found 12 matches
- Mon Feb 15, 2016 12:20 pm
- Forum: General
- Topic: Automatic image rescale
- Replies: 4
- Views: 4338
- Mon Feb 15, 2016 11:09 am
- Forum: General
- Topic: Automatic image rescale
- Replies: 4
- Views: 4338
Automatic image rescale
Hi all, I'm loading an image (800x600) when my app starts with: img = love.graphics.newImage("assets/images/states/main.png") Then, on the love.draw() I do: love.graphics.draw(img, img.x, img.y) This works lovely. Now, when I resize the window (for example, to 1024x768) is there any way to...
- Fri Feb 12, 2016 10:35 pm
- Forum: Support and Development
- Topic: Using openssl with love
- Replies: 12
- Views: 5432
Re: Using openssl with love
The project I have in hands and that brought me to love2d and lua requires this OpenSSL integration so, I Guess i dont have any other choice than make lua-openssl work with love2d in Linux and android... Hope it works...
- Fri Feb 12, 2016 7:13 pm
- Forum: Support and Development
- Topic: Using openssl with love
- Replies: 12
- Views: 5432
Re: Using openssl with love
I'm a newbie to all this... do you have a minute to explain me the differnece between lua and luajit? Love2d uses the lua engine, correct? this is something we can choose on? have a love2d that uses lua or luajit? Sorry for the inconvenience but like I said, I just arrived to this new and beautifull...
- Fri Feb 12, 2016 5:24 pm
- Forum: Support and Development
- Topic: Using openssl with love
- Replies: 12
- Views: 5432
Re: Using openssl with love
Hi there, Having the same library compiled several times (lets say lua-openssl) for different platforms how in my code will I be able to define I want to load this or that platform for lua-openssl? Sorry for the question but I'm a newbie and since I'm loving love2d, I'm trying to kill all the requir...
- Fri Feb 12, 2016 8:34 am
- Forum: Support and Development
- Topic: Using openssl with love
- Replies: 12
- Views: 5432
Re: Using openssl with love
Hi there
I dont need https. I need to generate some signatures to integrate some data on a foreign system.
The idea behind these concepts is to compile love2d with ssl support or compile the lua library itself with the ssl support?
Thanks a lot.
I dont need https. I need to generate some signatures to integrate some data on a foreign system.
The idea behind these concepts is to compile love2d with ssl support or compile the lua library itself with the ssl support?
Thanks a lot.
- Fri Feb 12, 2016 1:32 am
- Forum: Support and Development
- Topic: Using openssl with love
- Replies: 12
- Views: 5432
Using openssl with love
Hi there
In a cross platform love game, is possible to use lua openssl module?
If yes, if there any guide about such a thing? There must be some point where any kind of compilation needs to be made for each target platform, correct?
Any docs about such a thing would be appreciated.
Thanks a lot.
In a cross platform love game, is possible to use lua openssl module?
If yes, if there any guide about such a thing? There must be some point where any kind of compilation needs to be made for each target platform, correct?
Any docs about such a thing would be appreciated.
Thanks a lot.
- Thu Feb 11, 2016 9:09 am
- Forum: General
- Topic: Using Love for an application which isn't a game
- Replies: 25
- Views: 12044
Re: Using Love for an application which isn't a game
If the application runs on a device connected to a power socket, this Isnt an issue, correct?
When the app is paused on android it will be stoped and not spending any resourses, correct?
When the app is paused on android it will be stoped and not spending any resourses, correct?
- Wed Feb 10, 2016 10:57 am
- Forum: General
- Topic: Using Love for an application which isn't a game
- Replies: 25
- Views: 12044
Re: Using Love for an application which isn't a game
@T-Bone: from what I've seen in the docs, you can disable a lot of things you don't need (like joystick handling for example). I don't know if in the end of that process Love will be "less" performant and save more battery but for the project I'm trying to tackle, that's not really a big i...
- Wed Feb 10, 2016 12:03 am
- Forum: General
- Topic: Using Love for an application which isn't a game
- Replies: 25
- Views: 12044
Re: Using Love for an application which isn't a game
What do you mean with "the various gui libraries" ? Can you mention one or two just for me to know what you're mentioning?
Thanks.
Thanks.