Search found 250 matches
- Tue Jun 01, 2021 10:29 am
- Forum: General
- Topic: Visual Studio Code? Debug Console help
- Replies: 0
- Views: 19771
Visual Studio Code? Debug Console help
Hi! Is there a way to navigate from the Visual Studio Code Debug Console? straight to the line of code with the error? The needed bahavior is like this: I see an error and the line number in the DEBUG CONSOLE window. then I click on this erorr report line in the DEBUG CONSOLE window to open the lua ...
- Wed May 19, 2021 3:08 pm
- Forum: General
- Topic: Debug with Lua, LOVE, VS Code
- Replies: 3
- Views: 21922
Re: Debug with Lua, LOVE, VS Code
Yo! I just re-installed VSCode I was looking at https://love2d.org/forums/viewtopic.php?t=88570 So, the new Lua debugger 'lldebugger' works like 3x faster than the 'mobdebug' in ZeroBrane Studio. What do you need to make it working? 1. Add path to love.exe into your windows env 2. Install these VSC ...
- Fri May 14, 2021 8:44 pm
- Forum: Support and Development
- Topic: love.joystick.setGamepadMapping for unrecognised joysticks?
- Replies: 5
- Views: 11254
Re: love.joystick.setGamepadMapping for unrecognised joysticks?
There is no problem at all. I use 8BitDo gamepads as well.
Use a public SDL mapping DB
https://github.com/gabomdq/SDL_GameControllerDB
Read the DB file with
love.joystick.loadGamepadMappings( "res/gamecontrollerdb.txt" )
Use a public SDL mapping DB
https://github.com/gabomdq/SDL_GameControllerDB
Read the DB file with
love.joystick.loadGamepadMappings( "res/gamecontrollerdb.txt" )
- Mon Apr 19, 2021 6:45 am
- Forum: Support and Development
- Topic: Optional joystick controls
- Replies: 3
- Views: 7174
Re: Optional joystick controls
There are many libraries that solve all the problems Here is the lib & manual: https://github.com/tesselode/tactile (its author has a more modern LIB called Baton https://github.com/tesselode/baton ) Control = { Horizontal = tactile.newControl() :addAxis(tactile.gamepadAxis(1, 'leftx')) :addButt...
- Mon Apr 19, 2021 6:23 am
- Forum: Support and Development
- Topic: More than 4 Gamepads
- Replies: 11
- Views: 20682
- Fri Dec 18, 2020 7:11 pm
- Forum: Libraries and Tools
- Topic: OGMO Editor Importer
- Replies: 4
- Views: 16698
Re: OGMO Editor Importer
I loved OGMO so much... cool.
- Thu Oct 01, 2020 4:54 am
- Forum: Support and Development
- Topic: alternate to tiled
- Replies: 2
- Views: 5926
Re: alternate to tiled
I use this app. It has its own tile editor
https://www.cosmigo.com/
https://www.cosmigo.com/
- Mon Sep 28, 2020 10:22 am
- Forum: General
- Topic: Debug with Lua, LOVE, VS Code
- Replies: 3
- Views: 21922
Re: Debug with Lua, LOVE, VS Code
Just putting this old topic of yours here
https://love2d.org/forums/viewtopic.php ... 0&p=234856
I remember running Love2D with VSC...
but the break point used to work once. I wasn't able to continue debugging. So I dropped the idea of debugging Love2D with VSC.
https://love2d.org/forums/viewtopic.php ... 0&p=234856
I remember running Love2D with VSC...
but the break point used to work once. I wasn't able to continue debugging. So I dropped the idea of debugging Love2D with VSC.
- Mon Sep 28, 2020 8:46 am
- Forum: General
- Topic: SMB 1 Physics
- Replies: 1
- Views: 7147
Re: SMB 1 Physics
I think this topic is for you https://love2d.org/forums/viewtopic.php?t=84395
- Mon Sep 21, 2020 6:40 pm
- Forum: Ports
- Topic: Love.js - A Direct Emscripten Port
- Replies: 224
- Views: 643681
Re: Love.js - A Direct Emscripten Port
merged the message to the previous post