Search found 7 matches
- Sun Mar 27, 2016 10:19 am
- Forum: Libraries and Tools
- Topic: [library] Moving objects on paths (alpha)
- Replies: 4
- Views: 3553
Re: [library] Moving objects on paths (alpha)
Like I said you can add lines and arcs on the fly. So you can start by path1=newPath(x1,y1) the starting point then use path1:addArc(x,y,wid,flipstate) and path1:addLine(x,y). I think I'm just bad at documentaries. On a side note, lineTo and arcTo are better names than addLine and addArc. Adding the...
- Sat Mar 26, 2016 11:46 pm
- Forum: Libraries and Tools
- Topic: [library] Moving objects on paths (alpha)
- Replies: 4
- Views: 3553
[library] Moving objects on paths (alpha)
Yep, no need to mess with Xes and Ys. This library allows you to set a path and let your object or character move across it with ease. https://love2d.org/imgmirrur/BMKkzGF.png Currently this alpha version supports: Setting a continuous path and setting an object to loop it. shapes includes: lines an...
- Sat Feb 13, 2016 11:11 am
- Forum: Libraries and Tools
- Topic: examples.love
- Replies: 43
- Views: 21708
Re: examples.love
I personally cannot see any fault in the current code in github
- Thu Feb 11, 2016 11:45 am
- Forum: Libraries and Tools
- Topic: examples.love
- Replies: 43
- Views: 21708
Re: examples.love
I think we should add two versions of the animation, one simple like yours, and one complicated using AnAL. I have an idea for the complicated one that could be extremely helpful for people seeking help, that is an idle animation that can be changed into a jump animation if the player actually jumps...
- Tue Feb 09, 2016 3:54 pm
- Forum: Libraries and Tools
- Topic: examples.love
- Replies: 43
- Views: 21708
Re: examples.love
added a couple of examples, and fixed the video bug. Unfortunately, I didn't notice the previous post. The examples I added are 18, and 19. There is a bug with the animation though, I didn't bother to fix it.
- Sun Feb 07, 2016 10:41 pm
- Forum: Support and Development
- Topic: Best way to automate creating animation?
- Replies: 2
- Views: 1831
Re: Best way to automate creating animation?
Like, would there be any reason that makesthis preferable. I find my code doing the same, but I'm still scratching the surface.
- Sun Feb 07, 2016 1:07 pm
- Forum: Support and Development
- Topic: Best way to automate creating animation?
- Replies: 2
- Views: 1831
Best way to automate creating animation?
Well, hello everybody, hopefully you can excuse me while I ask the question that all new people as here as the first thing. But at least I will ask it differently :P So I started last week learning lua and love2d to try and create a simple game, I read some posts about how to create animation and th...