Search found 7 matches

by Megadardery
Sun Mar 27, 2016 10:19 am
Forum: Libraries and Tools
Topic: [library] Moving objects on paths (alpha)
Replies: 4
Views: 3553

Re: [library] Moving objects on paths (alpha)

Like I said you can add lines and arcs on the fly. So you can start by path1=newPath(x1,y1) the starting point then use path1:addArc(x,y,wid,flipstate) and path1:addLine(x,y). I think I'm just bad at documentaries. On a side note, lineTo and arcTo are better names than addLine and addArc. Adding the...
by Megadardery
Sat Mar 26, 2016 11:46 pm
Forum: Libraries and Tools
Topic: [library] Moving objects on paths (alpha)
Replies: 4
Views: 3553

[library] Moving objects on paths (alpha)

Yep, no need to mess with Xes and Ys. This library allows you to set a path and let your object or character move across it with ease. https://love2d.org/imgmirrur/BMKkzGF.png Currently this alpha version supports: Setting a continuous path and setting an object to loop it. shapes includes: lines an...
by Megadardery
Sat Feb 13, 2016 11:11 am
Forum: Libraries and Tools
Topic: examples.love
Replies: 43
Views: 21708

Re: examples.love

I personally cannot see any fault in the current code in github
by Megadardery
Thu Feb 11, 2016 11:45 am
Forum: Libraries and Tools
Topic: examples.love
Replies: 43
Views: 21708

Re: examples.love

I think we should add two versions of the animation, one simple like yours, and one complicated using AnAL. I have an idea for the complicated one that could be extremely helpful for people seeking help, that is an idle animation that can be changed into a jump animation if the player actually jumps...
by Megadardery
Tue Feb 09, 2016 3:54 pm
Forum: Libraries and Tools
Topic: examples.love
Replies: 43
Views: 21708

Re: examples.love

added a couple of examples, and fixed the video bug. Unfortunately, I didn't notice the previous post. The examples I added are 18, and 19. There is a bug with the animation though, I didn't bother to fix it.
by Megadardery
Sun Feb 07, 2016 10:41 pm
Forum: Support and Development
Topic: Best way to automate creating animation?
Replies: 2
Views: 1831

Re: Best way to automate creating animation?

Like, would there be any reason that makesthis preferable. I find my code doing the same, but I'm still scratching the surface.
by Megadardery
Sun Feb 07, 2016 1:07 pm
Forum: Support and Development
Topic: Best way to automate creating animation?
Replies: 2
Views: 1831

Best way to automate creating animation?

Well, hello everybody, hopefully you can excuse me while I ask the question that all new people as here as the first thing. But at least I will ask it differently :P So I started last week learning lua and love2d to try and create a simple game, I read some posts about how to create animation and th...