I think you could do something like this using shaders and stencils.
For exemple, to make a grid pattern you could discard on x and y axis every two pixels a pixel.
Sorry for my english
Search found 29 matches
- Sat Aug 18, 2018 12:51 pm
- Forum: General
- Topic: Fill Patterns?
- Replies: 4
- Views: 4913
- Sat May 13, 2017 5:27 pm
- Forum: General
- Topic: Searching someone to code with
- Replies: 3
- Views: 3616
Searching someone to code with
Hey,
I'm a Löver since 2-3 years now, and I would like to make some games with someone else. It's always boring to program alone and I came to a point where I can't program alone anymore. It's not a job so it's not paid.
If you know how to use shaders and optimize like a boss, it's perfect.
I'm a Löver since 2-3 years now, and I would like to make some games with someone else. It's always boring to program alone and I came to a point where I can't program alone anymore. It's not a job so it's not paid.
If you know how to use shaders and optimize like a boss, it's perfect.
- Wed Mar 01, 2017 4:04 pm
- Forum: Support and Development
- Topic: SuperToast, RaspberryPi 2 and Raspbian Jessie
- Replies: 18
- Views: 18962
Re: SuperToast, RaspberryPi 2 and Raspbian Jessie
Hey, I have a little problem with pilove A lot of my games work well but today I tested with a game using Love-Imgui To load Imgui, I have to put a .so in löve directory, so I put it in "/usr/local/games/love-0.10.0/src/" (on my raspberry pi) and when I start Löve with my game, it does not...
- Sat Nov 05, 2016 2:11 pm
- Forum: Support and Development
- Topic: Random character?
- Replies: 9
- Views: 5858
Re: Random character?
you could do something like that :
Code: Select all
chars = {"a","b","0","%"}
local function rand() return chars[love.math.random(1,#chars)] end
love.window.setTitle(rand()..rand()..rand()..rand()..rand())
- Thu Oct 20, 2016 9:31 pm
- Forum: Libraries and Tools
- Topic: Microphone Support for LÖVE!
- Replies: 62
- Views: 49555
Re: Microphone Support for LÖVE!
Hey I just discovered this awesome library.
I find it very cool ! I have just one question, after playing with it during the last hours, I wanted to know how do we get the sounddata created by the library ?
(Sorry for bad english, I'm french)
I find it very cool ! I have just one question, after playing with it during the last hours, I wanted to know how do we get the sounddata created by the library ?
(Sorry for bad english, I'm french)
- Thu Oct 06, 2016 5:50 pm
- Forum: Libraries and Tools
- Topic: sock.lua - A simple networking library for LÖVE
- Replies: 80
- Views: 81732
Re: sock.lua - A simple networking library for LÖVE
Hey, I'm creating a multiplayer game, I finished it and it's all fine in localhost. But when I want to play with my friends, we try with hamachi and it just doesn't works ... It give me this error when I start the server : "Failed to create the host. Is there another server running on :1234?&qu...
- Sun Sep 11, 2016 4:47 pm
- Forum: Games and Creations
- Topic: Jadec
- Replies: 4
- Views: 4543
Re: Jadec
Wow ! I really like this game ! It's so good ! And the jokes at the beginning of the level are too haha
- Sun Sep 11, 2016 4:19 pm
- Forum: General
- Topic: Connection to USB Camera
- Replies: 1
- Views: 1983
- Sat Jul 16, 2016 10:55 am
- Forum: Support and Development
- Topic: Problem with table serialization
- Replies: 8
- Views: 4930
Re: Problem with table serialization
Thank you pedrosgali, I resolved the problem, it was exactly what you said.
- Thu Jul 14, 2016 2:10 pm
- Forum: Support and Development
- Topic: Problem with table serialization
- Replies: 8
- Views: 4930
Re: Problem with table serialization
Yes no prb, here an exemple :
before :

after :

before :

after :
