Damn, great !
I'll test it on iOS too, as soon as I have some time.
Search found 17 matches
- Sun Jan 15, 2017 9:34 pm
- Forum: Libraries and Tools
- Topic: Dither - A Pixel Art Editor Targeted For Android
- Replies: 9
- Views: 9156
- Sun Dec 25, 2016 11:31 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 914
- Views: 775498
Re: Simple Tiled Implementation - STI v0.16.0.3
Okay great!
I'll post my (modified box2d) plugin here as soon I'll do it, I was already doing it for one of my libs so it shouldn't be too hard to adapt it.
Thanks!
I'll post my (modified box2d) plugin here as soon I'll do it, I was already doing it for one of my libs so it shouldn't be too hard to adapt it.
Thanks!
- Sun Dec 25, 2016 11:20 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 914
- Views: 775498
Re: Simple Tiled Implementation - STI v0.16.0.3
Great lib Karai, saved me hours of work! :) I have still two questions for my current project : - Is it possible to give a map an already loaded tileset image ? I'm currently developing a level selection with a small preview and all my maps have the same tileset ... I don't want to load the same ima...
- Fri Dec 23, 2016 11:34 pm
- Forum: Games and Creations
- Topic: The Cold Cabin [LD37]
- Replies: 5
- Views: 5246
Re: The Cold Cabin [LD37]
Great entry! Loved the visuals and the mood
- Mon Dec 19, 2016 7:23 pm
- Forum: Support and Development
- Topic: Repeated texture inside a mesh
- Replies: 3
- Views: 3400
Re: Repeated texture inside a mesh
Okay thanks!
I don't need dynamic texture coordinates : I think I'm gonna generate image from the area of the original sheet data with a new image ( I've a limited set of textures for these polygons) :
I don't need dynamic texture coordinates : I think I'm gonna generate image from the area of the original sheet data with a new image ( I've a limited set of textures for these polygons) :
Code: Select all
image = love.graphics.newImage( data)
- Mon Dec 19, 2016 6:29 pm
- Forum: Support and Development
- Topic: Repeated texture inside a mesh
- Replies: 3
- Views: 3400
Repeated texture inside a mesh
Hi,
I'm currently stuggling at displaying a polygon filled with a repeated texture, which is actually a quad of an image.
Here a quick sketch :
I suppose that a Mesh should be used...
Thanks!
I'm currently stuggling at displaying a polygon filled with a repeated texture, which is actually a quad of an image.
Here a quick sketch :
I suppose that a Mesh should be used...
Thanks!
- Wed Dec 14, 2016 6:30 pm
- Forum: Support and Development
- Topic: Creating game view on iOS
- Replies: 5
- Views: 4305
Re: Creating game view on iOS
It seems very interesting, thanks slime!
I'll dig into this code and let you know if I achieved what I want!
I'll dig into this code and let you know if I achieved what I want!
- Tue Dec 13, 2016 11:06 pm
- Forum: Support and Development
- Topic: Creating game view on iOS
- Replies: 5
- Views: 4305
Re: Creating game view on iOS
Okay thanks guys!
That's a good starting point, but this will not prevent to have a full-screen app with game running at startup. I would like to start the game from my existing iOS app : imagine a button that would trigger the game launch for example.
That's a good starting point, but this will not prevent to have a full-screen app with game running at startup. I would like to start the game from my existing iOS app : imagine a button that would trigger the game launch for example.
- Mon Dec 12, 2016 8:37 pm
- Forum: Support and Development
- Topic: Creating game view on iOS
- Replies: 5
- Views: 4305
Creating game view on iOS
Hi, I'm currently developing a little lua editor for iOS, and I would make it possible to launch our LÖVE games directly from within the app. To be able to do this, I must reset the game context and start a new UIViewController that hosts a new game instance with updated code. Have you any clue on h...
- Wed Mar 09, 2016 8:40 pm
- Forum: Ports
- Topic: LöveFTW - preview release
- Replies: 81
- Views: 209177
Re: LöveFTW - preview release
Great news !