Search found 4 matches

by RainbowOverdose
Tue Feb 02, 2016 10:25 pm
Forum: Libraries and Tools
Topic: Spritebatch Atlas Creator & Example
Replies: 6
Views: 4025

Re: Spritebatch Atlas Creator & Example

You could write an ensureCapacity function if you really need it and emulate a dinamic behavior for that spritebatch, but, there must be some other way to do it since Lua uses table for everything... So ensure sapacity probably is not a good choise in this case :huh: Lua uses tables but not the act...
by RainbowOverdose
Tue Feb 02, 2016 7:09 pm
Forum: Support and Development
Topic: Developing a JRPG
Replies: 4
Views: 4463

Re: Developing a JRPG

Serialization? You could use a txt file (or any other format, it's depends of serialization) containing all the data like dialogs and then simply load it to the Map001.lua. Just my opinion, i have no idea about rpg really, and much less about file organization in those. Ah, and there are some utilit...
by RainbowOverdose
Tue Feb 02, 2016 3:16 pm
Forum: Libraries and Tools
Topic: Spritebatch Atlas Creator & Example
Replies: 6
Views: 4025

Re: Spritebatch Atlas Creator & Example

You could write an ensureCapacity function if you really need it and emulate a dinamic behavior for that spritebatch, but, there must be some other way to do it since Lua uses table for everything... So ensure sapacity probably is not a good choise in this case :huh:
by RainbowOverdose
Sun Jan 31, 2016 7:32 pm
Forum: Games and Creations
Topic: [demo] a RTS game named Space-War
Replies: 6
Views: 4373

Re: [demo] a RTS game named Space-War

Just saying, but there's a wide set of tools fot high resolution space/nebula (both procedual and hand) creation, just saying.

Edit: Anyway, looks cool