Search found 4 matches
- Tue Feb 02, 2016 10:25 pm
- Forum: Libraries and Tools
- Topic: Spritebatch Atlas Creator & Example
- Replies: 6
- Views: 4025
Re: Spritebatch Atlas Creator & Example
You could write an ensureCapacity function if you really need it and emulate a dinamic behavior for that spritebatch, but, there must be some other way to do it since Lua uses table for everything... So ensure sapacity probably is not a good choise in this case :huh: Lua uses tables but not the act...
- Tue Feb 02, 2016 7:09 pm
- Forum: Support and Development
- Topic: Developing a JRPG
- Replies: 4
- Views: 4463
Re: Developing a JRPG
Serialization? You could use a txt file (or any other format, it's depends of serialization) containing all the data like dialogs and then simply load it to the Map001.lua. Just my opinion, i have no idea about rpg really, and much less about file organization in those. Ah, and there are some utilit...
- Tue Feb 02, 2016 3:16 pm
- Forum: Libraries and Tools
- Topic: Spritebatch Atlas Creator & Example
- Replies: 6
- Views: 4025
Re: Spritebatch Atlas Creator & Example
You could write an ensureCapacity function if you really need it and emulate a dinamic behavior for that spritebatch, but, there must be some other way to do it since Lua uses table for everything... So ensure sapacity probably is not a good choise in this case ![Huuh... :huh:](./images/smilies/ms-huh.png)
![Huuh... :huh:](./images/smilies/ms-huh.png)
- Sun Jan 31, 2016 7:32 pm
- Forum: Games and Creations
- Topic: [demo] a RTS game named Space-War
- Replies: 6
- Views: 4373
Re: [demo] a RTS game named Space-War
Just saying, but there's a wide set of tools fot high resolution space/nebula (both procedual and hand) creation, just saying.
Edit: Anyway, looks cool
Edit: Anyway, looks cool