Search found 9 matches
- Sat Feb 27, 2016 8:40 pm
- Forum: Support and Development
- Topic: 2D FPS construction problem
- Replies: 1
- Views: 1453
2D FPS construction problem
Hey all you love-ly people! I've got another theoretical question for you. This means I won't be showing any code I wrote, since I'm gonna write it only after I post this message. Okay, so, here we go: The thing I'm going for is a 2d first-person, party-based RPG. You know, like Might and Magic 1 to...
- Wed Feb 17, 2016 11:23 am
- Forum: Support and Development
- Topic: Keyword-based text parser, anyone?
- Replies: 3
- Views: 3126
Re: Keyword-based text parser, anyone?
I see two ways to go about this: 1. Some kind of parsing, which is hard to do and very brittle. It's possible to do, but... I don't recommend it at this stage. Especially if you want the NPC to talk back. 2. Keep a word list, like you talked about, and use yourphrase:find(word) for every word in th...
- Wed Feb 17, 2016 10:42 am
- Forum: Support and Development
- Topic: Keyword-based text parser, anyone?
- Replies: 3
- Views: 3126
Keyword-based text parser, anyone?
Hey, guys! Me again! I'm not yet at this stage in developing my first love game, but still, it's better to know beforehand. What are your thoughts on implementing a keyword-based text parser as a way to talk to NPCs in a love2d game? It's like this: You activate an NPC. A special NPC screen pops up....
- Tue Feb 09, 2016 9:05 pm
- Forum: Support and Development
- Topic: Clicking through large amounts of text
- Replies: 6
- Views: 3959
Re: Clicking through large amounts of text
Guys, I can't tell how grateful I am! Thank you so much! Now I know tons of new stuff, and also where I was mistaken!
- Tue Feb 09, 2016 8:18 pm
- Forum: Support and Development
- Topic: Looking for beginner tutorial about turn based games
- Replies: 10
- Views: 9812
Re: Looking for beginner tutorial about turn based games
rmcode wrote:I just started working on a turn based game and the basics are pretty quick to set up.
If I have some time this weekend I'll try to write a small tutorial
Hey! Any chance you made that tutorial? I would sure love to read it.
- Wed Jan 27, 2016 11:55 pm
- Forum: Support and Development
- Topic: Clicking through large amounts of text
- Replies: 6
- Views: 3959
Re: Clicking through large amounts of text
0x29a, Beelz, wow, you guys and this forum, you're just the best! Thank you so much! I implemented both your codes and learned a tonn of new stuff I'm gonna be using in other parts of the adventure and with the text here! Thanks a bunch, I really feel like i'm gonna complete my game some day! The Go...
- Wed Jan 27, 2016 10:57 pm
- Forum: Support and Development
- Topic: Clicking through large amounts of text
- Replies: 6
- Views: 3959
Clicking through large amounts of text
Hey guys! Me again, now with a different issue. This one is another problem that kept me thinking for several hours until I gave up and decided to ask you for help again. The thing is I have this one part in my game, where there's a tonn of text. All of it comes in portions to a rather small dialog ...
- Tue Jan 26, 2016 10:59 pm
- Forum: Support and Development
- Topic: [SOLVED]Interactive dialog and character naming
- Replies: 2
- Views: 2888
Re: Interactive dialog and character naming
Welcome to the forums fam! I Think I can help here! Basically this is what it will look like local utf8 = require("utf8") function love.load() --Because i'm lazy gr = love.graphics kb = love.keyboard name = "" nameinput = "on" end function love.textinput(t) if nameinpu...
- Tue Jan 26, 2016 9:57 pm
- Forum: Support and Development
- Topic: [SOLVED]Interactive dialog and character naming
- Replies: 2
- Views: 2888
[SOLVED]Interactive dialog and character naming
Hey guys! Uber-noob here. Just started learning love2d a week ago. I seem to be doing good, didn't have any trouble following tutorials... but there's this one thing, a very simple thing, which I can't figure out at all! Never even found any data on it using google, the wiki, or this forum (maybe I'...