Search found 3 matches
- Thu Jan 28, 2016 9:41 pm
- Forum: Support and Development
- Topic: when overhead matters: return tables, or multiple values?
- Replies: 3
- Views: 3470
when overhead matters: return tables, or multiple values?
I can already tell this is an "it depends" question, but I have to ask it anyway. I've been thinking about my lower level design of my game a lot from the beginning. I chose to implement all my methods that return x,y coordinates as: function whatever:get_location() return {self.x, self.y}...
- Wed Jan 20, 2016 1:56 am
- Forum: Support and Development
- Topic: Undertsanding SpriteBatch, and tilesets vs individual png's
- Replies: 3
- Views: 3864
Re: Undertsanding SpriteBatch, and tilesets vs individual png's
Hi zorg, thanks for your answer. You seem to understand this very well, so I'm going to ask just some clarifying questions: I want to make sure I fully understand how the SpriteBatch works. Is this correct? Say I have a tileset image, TileSet.png, where all the tiles are the same dimensions (16x16, ...
- Tue Jan 19, 2016 9:50 pm
- Forum: Support and Development
- Topic: Undertsanding SpriteBatch, and tilesets vs individual png's
- Replies: 3
- Views: 3864
Undertsanding SpriteBatch, and tilesets vs individual png's
I'm at a fork in the road where I'm trying to decide if I want my game to use tilesets (i.e., one large .png of all my tiles), or individual .png's for each tile. Up to this point I've been using one individual .png for each tile, without issue. For example, if my whole screen should be filled with ...