Search found 6 matches
- Wed Jan 27, 2016 10:31 am
- Forum: Support and Development
- Topic: Code review?
- Replies: 6
- Views: 2347
Re: Code review?
Thanks for your input guys, I'm going to implement the changes you mentioned right away
- Tue Jan 26, 2016 5:02 pm
- Forum: Support and Development
- Topic: Code review?
- Replies: 6
- Views: 2347
Re: Code review?
Hi there, thanks for your reply. I can see that there are distinctions in the way you right code (better design vs speed of development etc.), but personally I don't think I know enough for that to come into it yet. The code in question is a Tile Map editor for a tutorial on tiles that I followed. H...
- Tue Jan 26, 2016 2:57 pm
- Forum: Support and Development
- Topic: Code review?
- Replies: 6
- Views: 2347
Code review?
Hi guys, can anyone recommend any sites where I could get my code reviewed? My code works as expected but as I taught myself to code rather than through a Comp Sci course, I feel that my code is awfully written and that I'd benefit from someone having a look over my code and telling me how I could d...
- Sun Jan 17, 2016 1:08 pm
- Forum: Support and Development
- Topic: Problems playing animation
- Replies: 4
- Views: 2336
Re: Problems playing animation
Got it... thanks for your help
- Fri Jan 15, 2016 7:54 pm
- Forum: Support and Development
- Topic: Problems playing animation
- Replies: 4
- Views: 2336
Re: Problems playing animation
I've edited my code to include frame = 1 if not Player.isAlive then if etime ~= nil and stime ~= nil then if etime - stime > 0.16 then frame = frame + 1 end end end and stime = love.timer.getTime() etime = Animation:PlayAnimation(explosionAnimation, Player.x, Player.y, explosionSpritesheet, frame) b...
- Fri Jan 15, 2016 4:16 pm
- Forum: Support and Development
- Topic: Problems playing animation
- Replies: 4
- Views: 2336
Problems playing animation
Hi guys, pretty new to game development and very new to Love/Lua (started Wednesday) and I'm having an issue playing an animation I've created. My animation is in a 5x3 spritesheet with each sprite having dimensions of 96x96. Here is a function I created to return each sprite in an array of quads: f...