I'll file a bug with them, if you think this is unrelated to LÖVE.
"Use a real device", what a pain.
Search found 6 matches
- Wed Apr 19, 2017 9:02 pm
- Forum: Support and Development
- Topic: Exception when running on IOS __PHYSFS_platformGrabMutex
- Replies: 7
- Views: 6287
- Wed Apr 19, 2017 8:08 pm
- Forum: Support and Development
- Topic: Exception when running on IOS __PHYSFS_platformGrabMutex
- Replies: 7
- Views: 6287
Re: Exception when running on IOS __PHYSFS_platformGrabMutex
bump -- same error message here
edit: This happens even on the no game screen.
edit: This happens even on the no game screen.
- Thu Apr 14, 2016 8:16 pm
- Forum: Ports
- Topic: Love.js - A Direct Emscripten Port
- Replies: 224
- Views: 630799
Re: Love.js - A Direct Emscripten Port
Looks like there were 2 issues: The harder-to-find issue was that it doesn't like the gammacorrect config option. Anytime I enable gammacorrect in the config file, it doesn't run properly. The other more obvious issue was the way I was bringing in shader code. I had the code stored in .glsl files, a...
- Thu Apr 14, 2016 7:51 pm
- Forum: Ports
- Topic: Love.js - A Direct Emscripten Port
- Replies: 224
- Views: 630799
Re: Love.js - A Direct Emscripten Port
Yes it looks like a super-simple project works. I'll just start removing dependencies until it works, and get back to you about the cause. Thanks
- Fri Apr 08, 2016 4:19 pm
- Forum: Ports
- Topic: Love.js - A Direct Emscripten Port
- Replies: 224
- Views: 630799
Re: Love.js - A Direct Emscripten Port
Figured I should just make a gist this time instead of filling up the forum with logs... https://gist.github.com/logorrhea/8bedec0512a8ac876ea8a36ec13d0431 Thing is, I don't think I'm packaging the game incorrectly since the game does run in the release-performance folder. But maybe I'm wrong? I've ...
- Wed Apr 06, 2016 2:06 pm
- Forum: Ports
- Topic: Love.js - A Direct Emscripten Port
- Replies: 224
- Views: 630799
Re: Love.js - A Direct Emscripten Port
I'm having issues getting this to work at all =\ If I follow the instructions on Github, and serve the debug folder, the page hangs on "Syncing Filesystem". Same with release-compatibility folder. The release-performance folder runs, but displays several errors in the javascript console: l...