Search found 18 matches
- Sun Feb 05, 2017 7:26 am
- Forum: Support and Development
- Topic: How to develop for android?
- Replies: 9
- Views: 6434
Re: How to develop for android?
oh thanks for sharing! I root an old phone and use termux. It is a lot more easier now
- Sat Feb 04, 2017 11:09 am
- Forum: Support and Development
- Topic: How to develop for android?
- Replies: 9
- Views: 6434
Re: How to develop for android?
er...how exactly can I run this .love package? using a terminal simulator perhaps?
- Sat Feb 04, 2017 10:05 am
- Forum: Support and Development
- Topic: How to develop for android?
- Replies: 9
- Views: 6434
How to develop for android?
I'd like to make a small game on android. I wonder must I code on pc and then pack a love apk and install this package on android everytime I want to test my game? Is there anything I can do to simplify this process(it is just a little bit irksome..)
- Sun Nov 06, 2016 7:08 am
- Forum: General
- Topic: Game data storage?
- Replies: 7
- Views: 9892
Re: Game data storage?
thanks a lot! managed to make it with bitser.
- Sat Nov 05, 2016 2:35 am
- Forum: General
- Topic: Game data storage?
- Replies: 7
- Views: 9892
Re: Game data storage?
alright. binary 's not so good a idea after all......sûrement.
Thanks!
Thanks!
- Sat Nov 05, 2016 1:37 am
- Forum: General
- Topic: Game data storage?
- Replies: 7
- Views: 9892
Game data storage?
I'm making a small game when I come across this problem...If I want to serialize some game objects to string and save it in a plaint text file, the player may be able to modify it. But lua doesn't seem to have any functionalities for directly manipulate binary file(write bytes, I mean). So what's th...
- Sat Sep 17, 2016 12:13 am
- Forum: General
- Topic: game resource management?
- Replies: 2
- Views: 2460
Re: game resource management?
thanks much! I've reduced almost all type checks(which caused a lot a trouble at first though..)and the code is clean again :crazy: The resource id may be more difficult to achieve because of the "scattered reference" everywhere but I've used weak tables to store those reference so that th...
- Fri Sep 16, 2016 1:00 am
- Forum: General
- Topic: game resource management?
- Replies: 2
- Views: 2460
game resource management?
hi, I'm having a problem of manage resource in lua...for example, In a game there must be many many textures and many, say sprites, that draw those textures or part of them. Problem is, the reference of these textures are scattered all over the code by using a simple table value storing them in spri...
- Wed Sep 14, 2016 8:23 am
- Forum: General
- Topic: EndContact has wrong normal?...[SOLVED]
- Replies: 7
- Views: 5189
Re: EndContact has wrong normal?...[SOLVED]
indeed. thanks much for your help!
- Tue Sep 13, 2016 12:57 pm
- Forum: General
- Topic: EndContact has wrong normal?...[SOLVED]
- Replies: 7
- Views: 5189
Re: EndContact has wrong normal?...[SOLVED]
no..I think we still need world callbacks much because using getContactList will miss sensor fixtures...