Search found 8 matches
- Wed Mar 30, 2016 5:23 am
- Forum: Support and Development
- Topic: Remove _tile with Bounding Box
- Replies: 0
- Views: 1551
Remove _tile with Bounding Box
Im using a Clone of the number puzzle game 2048, but mixing in a bit of NES/SNES Warios Woods. Ive got the basic game down - 2048 Puzzle/ Works great using tiles -Wario Woods/ background works great player is able to Move/Pickup/Throw Enemys/Bombs/Jump/Heath/Animation Im using a simple bounding box ...
- Wed Jan 06, 2016 7:22 am
- Forum: Support and Development
- Topic: Making a Bullet Hell
- Replies: 11
- Views: 9948
Re: Making a Bullet Hell
Ive gotten a bit farther, the player can shoot at any angle based on input. And I reduced the hitbox to be extremely small, also got Player state of Red/Blue wiht there own collision down. Im almost got the enemy shooting a spray pattern, but I think im making a small mistake. x. The pattern is a ci...
- Mon Jan 04, 2016 2:55 am
- Forum: Support and Development
- Topic: Making a Bullet Hell
- Replies: 11
- Views: 9948
Re: Making a Bullet Hell
Thanks ill look into changing that, it is running slow im not sure if that has to do with it. Got it working finally! Simple mistake with ending for "i, enemy in ipairs(enemies) do" and having everything all kinds of mixed up.
- Mon Jan 04, 2016 2:16 am
- Forum: Support and Development
- Topic: Making a Bullet Hell
- Replies: 11
- Views: 9948
Re: Making a Bullet Hell
Thanks, Ive been staring at the line 274 for awhile now. And just not grasping what happened, that area is untouched from when I had the original enemies come from the x and shooting and it worked perfect. Where have I misplaced it? I updated the code in post #4 its pretty much the same but the fix ...
- Sun Jan 03, 2016 11:07 pm
- Forum: Support and Development
- Topic: Making a Bullet Hell
- Replies: 11
- Views: 9948
Re: Making a Bullet Hell
Thanks for noticing the RedcanShootEnemyTimer = canShootEnemyTimerMax. It was causing a lot of fps slow down. I still drawing only the new enemys now, and after a second or 2 it throws a error about the index global enemy being nil.(the original ones I want back) Here is the Error https://love2d.org...
- Sun Jan 03, 2016 10:18 am
- Forum: Support and Development
- Topic: Making a Bullet Hell
- Replies: 11
- Views: 9948
Re: Making a Bullet Hell
If anyone has the time to take a quick look at this to point out the obvious much appreciated. Ive gotten a bit farther and have enemies shooting multiple bullets in a straight line along the x and a nice scrolling background. Id like to have a second set of enemies almost the same coming from the y...
- Fri Jan 01, 2016 8:24 pm
- Forum: Support and Development
- Topic: Making a Bullet Hell
- Replies: 11
- Views: 9948
Re: Making a Bullet Hell
Thanks for the help! Im gonna have to pour over that awhile with some more learning. And hopefully get some sort of pattern out of a enemy eventually Heres my code if anyone wondering, Not much now just a lot of basic tutorial level stuff and some 3DS implemented features --playerImg = nil -- this i...
- Fri Jan 01, 2016 1:23 pm
- Forum: Support and Development
- Topic: Making a Bullet Hell
- Replies: 11
- Views: 9948
Making a Bullet Hell
Hey everyone, im new to coding but have messed around with Lua on the PSP a long time ago and managed a Tetris game.Im working on a 3DS now. And have my game running for the most part but needs the enemies to spawn a bullet pattern. https://media.giphy.com/media/3oxRmEqIO2nlfwckOk/giphy.gif Im tryin...