I know this list, but I didn't mean this.
Search found 31 matches
- Fri Jun 02, 2017 1:56 am
- Forum: General
- Topic: Essential libraries for game making
- Replies: 6
- Views: 7329
Re: Essential libraries for game making
- Wed May 31, 2017 4:39 pm
- Forum: General
- Topic: Essential libraries for game making
- Replies: 6
- Views: 7329
Essential libraries for game making
Hello guys!
What are the essential lua/love2d libraries that I should have to help me to build a game? HUMP, anim8, ... ?
Thank you!
What are the essential lua/love2d libraries that I should have to help me to build a game? HUMP, anim8, ... ?
Thank you!
- Fri Aug 05, 2016 2:36 am
- Forum: Support and Development
- Topic: My game on Android
- Replies: 2
- Views: 2547
Re: My game on Android
I fixed the error: I compressed the project as .rar instead of .zip
Fixed!
Fixed!
- Fri Aug 05, 2016 2:03 am
- Forum: Support and Development
- Topic: My game on Android
- Replies: 2
- Views: 2547
My game on Android
Hello!
It is the first time I'm porting my game to Android, but when I launch the app on my phone it just shows the Super Toast screen. What I am doing it wrong?
Thanks for help!
It is the first time I'm porting my game to Android, but when I launch the app on my phone it just shows the Super Toast screen. What I am doing it wrong?
Thanks for help!
- Tue Jul 26, 2016 8:08 pm
- Forum: Support and Development
- Topic: Change HUMP Time delay
- Replies: 1
- Views: 2039
Change HUMP Time delay
Hello! What are the best way to change the delay time of a Hump Timer function? I tried to implement a function inside Timer.lua like this: function Timer:delayTime(handle, delay) self.functions[handle] = delay end and in the main game file: local time = 1.5 spawn = Timer.every(time, function() tabl...
- Tue Jul 19, 2016 12:27 am
- Forum: Support and Development
- Topic: Problem with the line color
- Replies: 7
- Views: 4319
Re: Problem with the line color
Oh my God, I just used love.graphics.clear that pgimeno used and it worked!
- Mon Jul 18, 2016 9:43 pm
- Forum: Support and Development
- Topic: Problem with the line color
- Replies: 7
- Views: 4319
Problem with the line color
Hello! I'm trying to make an effect that "simulates" the stars in movement and I'm making them with the color white, but some lines are showing grey, as you can see in the image: https://love2d.org/imgmirrur/x7sng36.png And here's where I draw each line: function GameEffect:draw() for i=1,...
- Mon Jul 11, 2016 10:44 pm
- Forum: Libraries and Tools
- Topic: push - a resolution-handling library
- Replies: 80
- Views: 162899
Re: push - a resolution-handling library
Hey! The library is great! But I'd like to know if it's possible to use Push and Hump Camera at the same time, I mean: I want to use Push to the game resolution and Hump Camera for camera effects (movement, shake, etc...). If you wanna go further with Push, take a look at Libgdx Camera/Viewport syst...
- Mon May 09, 2016 12:43 am
- Forum: Support and Development
- Topic: HardonCollider: attempt to call method 'bbox'
- Replies: 1
- Views: 1955
Re: HardonCollider: attempt to call method 'bbox'
I discovered the problem: I used HC.collisions(player) with playeras a table instead using the shape created from HC.rectangle(). So the code must be like this:
Code: Select all
for shape, delta in pairs(HC.collisions(player.body)) do
player:die()
end
- Sun May 08, 2016 11:25 pm
- Forum: Support and Development
- Topic: HardonCollider: attempt to call method 'bbox'
- Replies: 1
- Views: 1955
HardonCollider: attempt to call method 'bbox'
Hello! This is my first time I am using this library for check collisions between the player and obstacles. I followed what the documentation says to do to check collisions but it show this error message: HC/init.lua:105: attempt to call method 'bbox' (a nil value) . I tried to find what caused the ...