Search found 5 matches
- Mon Feb 22, 2016 1:15 pm
- Forum: General
- Topic: Sockets and Threads
- Replies: 4
- Views: 3929
Re: Sockets and Threads
I was originally wanting to send messages to the IRC channel in addition to receiving them, but now that I think of it, I could just send those from the thread as well. Thanks for the help.
- Mon Feb 22, 2016 7:55 am
- Forum: General
- Topic: Sockets and Threads
- Replies: 4
- Views: 3929
Sockets and Threads
Hi everyone, I'm trying to create a simple Twitch bot with LÖVE2D. I have a working one that simply connects to an IRC channel and prints the messages, but the problem is that it is frozen for the majority of the time. LuaSockets (the sockets library I'm using), and I assume most socket libraries, w...
- Wed Dec 30, 2015 1:29 pm
- Forum: Games and Creations
- Topic: [GAME] Fives (remake)
- Replies: 11
- Views: 9163
Re: [GAME] Fives (remake)
I'm not sure why, but this game seems to run extremely slow on my laptop. The mouse cursor has the blue loading circle every second or so, and I have to press multiple times (and even then wait a few seconds) on one of the colored circles for it to be selected. Once I select one then my cursor goes ...
- Tue Dec 29, 2015 7:09 am
- Forum: Games and Creations
- Topic: [Early alpha] Divefrog, the game where you're a frog and you
- Replies: 7
- Views: 4930
Re: [Early alpha] Divefrog, the game where you're a frog and
Interesting game. I'm not sure how good the instant kill mechanic is. I didn't get a very good feel for the game as it was just me, pressing the four buttons (forever alone :( ) One problem is that it crashes after the ninth (final) round for me with this error: main.lua:385: attempt to call field '...
- Mon Dec 28, 2015 3:46 pm
- Forum: Libraries and Tools
- Topic: Mandelbrot Explorer Using Pixel Shaders
- Replies: 14
- Views: 7945
Re: Mandelbrot Explorer Using Pixel Shaders
Running the .love file gives me this error running LÖVE 0.10.0: Cannot compile pixel shader code: Line 71: error: ambiguous overflowed function reference "log(int)" Traceback: [C]: in function 'newShader' main.lua:55 in function 'load' [C]: in function 'xpcall' I'm downloading it off GitHu...