Search found 5 matches

by roastchicken
Mon Feb 22, 2016 1:15 pm
Forum: General
Topic: Sockets and Threads
Replies: 4
Views: 3865

Re: Sockets and Threads

I was originally wanting to send messages to the IRC channel in addition to receiving them, but now that I think of it, I could just send those from the thread as well. Thanks for the help.
by roastchicken
Mon Feb 22, 2016 7:55 am
Forum: General
Topic: Sockets and Threads
Replies: 4
Views: 3865

Sockets and Threads

Hi everyone, I'm trying to create a simple Twitch bot with LÖVE2D. I have a working one that simply connects to an IRC channel and prints the messages, but the problem is that it is frozen for the majority of the time. LuaSockets (the sockets library I'm using), and I assume most socket libraries, w...
by roastchicken
Wed Dec 30, 2015 1:29 pm
Forum: Games and Creations
Topic: [GAME] Fives (remake)
Replies: 11
Views: 8902

Re: [GAME] Fives (remake)

I'm not sure why, but this game seems to run extremely slow on my laptop. The mouse cursor has the blue loading circle every second or so, and I have to press multiple times (and even then wait a few seconds) on one of the colored circles for it to be selected. Once I select one then my cursor goes ...
by roastchicken
Tue Dec 29, 2015 7:09 am
Forum: Games and Creations
Topic: [Early alpha] Divefrog, the game where you're a frog and you
Replies: 7
Views: 4900

Re: [Early alpha] Divefrog, the game where you're a frog and

Interesting game. I'm not sure how good the instant kill mechanic is. I didn't get a very good feel for the game as it was just me, pressing the four buttons (forever alone :( ) One problem is that it crashes after the ninth (final) round for me with this error: main.lua:385: attempt to call field '...
by roastchicken
Mon Dec 28, 2015 3:46 pm
Forum: Libraries and Tools
Topic: Mandelbrot Explorer Using Pixel Shaders
Replies: 14
Views: 7811

Re: Mandelbrot Explorer Using Pixel Shaders

Running the .love file gives me this error running LÖVE 0.10.0: Cannot compile pixel shader code: Line 71: error: ambiguous overflowed function reference "log(int)" Traceback: [C]: in function 'newShader' main.lua:55 in function 'load' [C]: in function 'xpcall' I'm downloading it off GitHu...