Thanks, it works in both cases now.
@Fenrir: Looping works now
Search found 5 matches
- Tue Jan 05, 2016 9:59 pm
- Forum: Support and Development
- Topic: video:isPlaying() still true after end of play
- Replies: 16
- Views: 7348
- Tue Jan 05, 2016 7:04 pm
- Forum: Support and Development
- Topic: video:isPlaying() still true after end of play
- Replies: 16
- Views: 7348
Re: video:isPlaying() still true after end of play
My bad:
- it's fixed if there is sound
- the issue is still here if there is no sound (love.graphics.newVideo("video.ogv", false))
- it's fixed if there is sound
- the issue is still here if there is no sound (love.graphics.newVideo("video.ogv", false))
- Tue Jan 05, 2016 7:00 pm
- Forum: Support and Development
- Topic: video:isPlaying() still true after end of play
- Replies: 16
- Views: 7348
Re: video:isPlaying() still true after end of play
I've compiled Löve with your last commit, the issue is still here for me.
- Tue Jan 05, 2016 2:58 pm
- Forum: Support and Development
- Topic: video:isPlaying() still true after end of play
- Replies: 16
- Views: 7348
Re: video:isPlaying() still true after end of play
Quick test: during playback, love uses ~10% of the CPU (as reported by htop on Ubuntu), after playback it decreases to ~5%.bartbes wrote:Might be interesting to verify: does the cpu usage increase? It might be that the video thread gets stuck decoding.
- Tue Dec 22, 2015 8:00 pm
- Forum: Support and Development
- Topic: video:isPlaying() still true after end of play
- Replies: 16
- Views: 7348
video:isPlaying() still true after end of play
Hello, I tried the new video API with a short video but when the video has ended, video:isPlaying() still returns true. Is this expected? local video function love.load() video = love.graphics.newVideo("video.ogv") video:play() end function love.update() print(video:isPlaying()) end functi...