Search found 38 matches
- Sat Aug 13, 2016 8:34 am
- Forum: Support and Development
- Topic: zbstudio and love2d woes...
- Replies: 1
- Views: 2490
zbstudio and love2d woes...
Okay for some reason my zbstudio install on Linux Mint is unable to run the game from the editor. It used to work but something changed and I'm not exactly sure what. Zbstudio runs fine but it keeps giving me the following message when attempting to run a test main.lua file for love2d: Can't find lo...
- Tue Jan 26, 2016 7:17 am
- Forum: Games and Creations
- Topic: AdventureBand
- Replies: 20
- Views: 11657
Re: AdventureBand
Yay!
- Mon Jan 25, 2016 11:49 pm
- Forum: Games and Creations
- Topic: AdventureBand
- Replies: 20
- Views: 11657
Re: AdventureBand
It should be runnable now, can anyone confirm?
- Mon Jan 25, 2016 7:23 pm
- Forum: Games and Creations
- Topic: AdventureBand
- Replies: 20
- Views: 11657
Re: AdventureBand
Okay so I fixed the db_file error, that was just a debug file left in that shouldn't have been. Also, the error was a case issue. When importing 30log at some point I started using "30Log" instead of "30log" which works on Windows I suppose but it doesn't work on Linux. Not sure ...
- Mon Jan 25, 2016 7:20 pm
- Forum: Games and Creations
- Topic: AdventureBand
- Replies: 20
- Views: 11657
Re: AdventureBand
That's what's funny. The .love works on my system if I run the .love made on my system. If I upload the .love and download it, it doesn't work.
- Mon Jan 25, 2016 12:32 pm
- Forum: Games and Creations
- Topic: AdventureBand
- Replies: 20
- Views: 11657
Re: AdventureBand
Yeah its strange because it runs from my IDE. I thought love handled the differences between the way OS access files? *EDIT Okay so I can no confirm that this will run if double-clicked on windows. I had to change the way I was importing the library and change a couple of references but the game now...
- Mon Jan 25, 2016 12:24 am
- Forum: Games and Creations
- Topic: AdventureBand
- Replies: 20
- Views: 11657
Re: AdventureBand
Not quite sure if it's LOVE 0.10 specific since the error message looks pretty codebase-specific, but here's what I got from playing: https://love2d.org/imgmirrur/6DUfAjv.png happens... right after opening the .love, :P Everything sounds pretty interesting though! The sight_check function handles t...
- Sun Jan 24, 2016 11:37 pm
- Forum: General
- Topic: [Forum suggestion] Collapsible tags?
- Replies: 18
- Views: 8951
Re: [Forum suggestion] Collapsible tags?
I thought so : /
- Thu Jan 14, 2016 10:58 pm
- Forum: General
- Topic: [Forum suggestion] Collapsible tags?
- Replies: 18
- Views: 8951
Re: [Forum suggestion] Collapsible tags?
Is it possible our cries for collapsibles was heard ?!?
Let us try:
[spoiler]
Here's my spoiler
[/spoiler]
Let us try:
[spoiler]
Here's my spoiler
[/spoiler]
- Wed Jan 13, 2016 11:12 pm
- Forum: Support and Development
- Topic: Help me understand callbacks
- Replies: 5
- Views: 3646
Re: Help me understand callbacks
I think I was over complicating something in my head that was in fact much more simple. Thank you to those of you who attempted to aid this ever-lost designer.