Search found 13 matches
- Sat Jan 23, 2016 3:52 am
- Forum: Support and Development
- Topic: Developing Multipayer Snake. Help!
- Replies: 6
- Views: 5006
Re: Developing Multipayer Snake. Help!
Hello! In my experience making multiplayer for a game is as much work as making an entire game itself. Well, maybe I can just make the game itself, then work on multiplayer later. If you could help me, I can't figure out how to make the snake turn at an angle, like in the original snake games. You ...
- Fri Jan 22, 2016 9:15 pm
- Forum: Support and Development
- Topic: Developing Multipayer Snake. Help!
- Replies: 6
- Views: 5006
Re: Developing Multipayer Snake. Help!
Thanks! I was never planning on people doing the code for me, but rather helping me on some tricky parts. I will definitely look into the e-net library that you pointed at, and am willing to learn it in my free time (I am a student who loves to code in his free time!). So if you have any mechanics t...
- Fri Jan 22, 2016 6:57 pm
- Forum: Libraries and Tools
- Topic: LoveDebug - A whole new way of debugging your game
- Replies: 28
- Views: 54573
Re: LoveDebug - A whole new way of debugging your game
Awesome! Thanks!
- Fri Jan 22, 2016 6:46 pm
- Forum: Support and Development
- Topic: Developing Multipayer Snake. Help!
- Replies: 6
- Views: 5006
Developing Multipayer Snake. Help!
Hello! I am trying to make a snake game, with multiplayer, and was wondering how I would go about that. I have made several small projects (none that I have really finished) and want to do a project that I will finish and will be fun. How would the game work? It will be a cross of snake and agar.io,...
- Thu Jan 21, 2016 10:32 pm
- Forum: Games and Creations
- Topic: My First Game, Snake
- Replies: 22
- Views: 23729
Re: My First Game, Snake (Ported to 0.10.0)
Hey, I love this game, it's really fun. I Noticed that i wasn't compatible with love 0.10.0, so I ported it! Here it is!!
- Sun Jan 10, 2016 9:16 pm
- Forum: Libraries and Tools
- Topic: LoveDebug - A whole new way of debugging your game
- Replies: 28
- Views: 54573
Re: LoveDebug - A whole new way of debugging your game
Is there a way of changing they hotkey for the debug console? I LOVE this plugin but would like it to be activated by tab.
- Tue Dec 22, 2015 9:18 pm
- Forum: Libraries and Tools
- Topic: My Adventure Game Engine - Making Way For Adventure Engine 2
- Replies: 367
- Views: 173541
Re: NEW DEMO RIGHT HERE!!!
The download doesn't work for me! That's sad, because I wa looking forward to this!
- Tue Dec 22, 2015 6:07 pm
- Forum: Support and Development
- Topic: Collision Detection Not Working?
- Replies: 11
- Views: 6748
Re: Collision Detection Not Working?
Ok, I'm starting to understand all of this. But the thing is, the way that my game is going to work later on I don't need more than one enemy on the screen at a time. all I need is for the enemy to disappear (Or get deleted, rather) when I hit him.
- Tue Dec 22, 2015 5:47 pm
- Forum: Support and Development
- Topic: Collision Detection Not Working?
- Replies: 11
- Views: 6748
Re: Collision Detection Not Working?
Welp... I did that exact thing. And it still doesn't work! I honestly think that I might just give up right about now. 

- Tue Dec 22, 2015 4:46 am
- Forum: Support and Development
- Topic: Collision Detection Not Working?
- Replies: 11
- Views: 6748
Re: Collision Detection Not Working?
I have updated the loop to something that is more understandable for me. The code now looks like this function player.detect() for j = #bullet, 1, -1 do if CheckCollision(bullet[j].x, bullet[j].y, bullet.w, bullet.h, enemy.x, enemy.y, enemy.w, enemy.h) then table.remove(bullet, j) end end for i = #e...