Search found 80 matches
- Mon Apr 01, 2024 3:22 pm
- Forum: Games and Creations
- Topic: SPELL TOWER - First-Person Deckbuilding Dungeon Crawler
- Replies: 0
- Views: 7600
SPELL TOWER - First-Person Deckbuilding Dungeon Crawler
Hey all, I made a new game! https://i.imgur.com/gK0MQgT.png It's a deckbuilder and a turnbased dungeon crawler roguelite made for this years' Dungeon Crawler Jam . it came out pretty great but I still have plenty of ideas of things I want to add/change in a future post jam version but until then fe...
- Wed Nov 08, 2023 10:44 pm
- Forum: Games and Creations
- Topic: Ner - You simply must descend
- Replies: 3
- Views: 13538
Re: Ner - You simply must descend
Post jam update released!
This took a bit longer than it should but here's the feature list for the post jam update:
This took a bit longer than it should but here's the feature list for the post jam update:
- Improved graphics!
- A pause menu
- Adjusted enemy AI
- Sound tweaks
- Various fixes
- Wed Nov 01, 2023 7:35 pm
- Forum: Games and Creations
- Topic: Ner - You simply must descend
- Replies: 3
- Views: 13538
Re: Ner - You simply must descend
Solid little gem! Your game reminded me of the first Thief game (in a good way), if you ever played that. The darkness, the lights, the eerie background ambiance, the sounds of approaching (and chasing) ghosts… You have created a nice, gloomy atmosphere with comparably simple means, which I like ve...
- Tue Oct 24, 2023 10:31 pm
- Forum: Games and Creations
- Topic: Ner - You simply must descend
- Replies: 3
- Views: 13538
Ner - You simply must descend
*ahem* New game time :cool: https://i.imgur.com/CqJt9PD.png Sickly damp air fills your lungs as sporadic artificial light strains your sun-starved eyes. The dim corridors ahead of you are bathed in aluring darkness, drawing you deeper and deeper into the unknown as your ability to recall the surfac...
- Mon Jul 10, 2023 4:36 pm
- Forum: Games and Creations
- Topic: RESET RUSH - fast paced platformer about putting a level back together
- Replies: 1
- Views: 3520
RESET RUSH - fast paced platformer about putting a level back together
Hi everyone! :awesome: I decided to join this years GMTK game jam and after 48 hours of almost non stop game making I am proud to present: https://i.imgur.com/fINSneQ.png RESET RUSH is a fast paced platformer where you put levels back together after the *real player* has hit the reset button. This m...
- Sat May 13, 2023 6:39 pm
- Forum: Games and Creations
- Topic: In the Heavens - Demo 0.1.16
- Replies: 58
- Views: 1111193
Re: In the Heavens - Demo 0.1.0
Wow, nicely done! :awesome: I really like the flying mechanics and I think you've found a good tone for the story. I didn't run into any performance issues altough I have a pretty beefy pc so maybe that's expected. I did however find it pretty hard to navigate when moving at top speed and would almo...
- Mon Feb 20, 2023 12:15 am
- Forum: Libraries and Tools
- Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
- Replies: 218
- Views: 516126
Re: Groverburger's 3D Engine (g3d) v1.5.2 Release
Now I just want to figure out how to do spotlights. The thing is the point lights don't get stopped by walls. So I have to be creative with them. I wouldn't mind using spotlights for hanging lamps or a flashlight though. I've Googled and found code and stuff but can't really understand it. Not as s...
- Tue Feb 07, 2023 9:51 pm
- Forum: Libraries and Tools
- Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
- Replies: 218
- Views: 516126
Re: Groverburger's 3D Engine (g3d) v1.5.2 Release
If you want to use a depth buffer with the main screen, you need to set it up in love.conf (or love.window.setMode) - just setting t.window.depth = 24 should do it, but I haven't seen that being done in the g3d code I've looked at. I can confirm that adding t.window.depth = 24 to the conf file or c...
- Mon Feb 06, 2023 8:34 pm
- Forum: Libraries and Tools
- Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
- Replies: 218
- Views: 516126
Re: Groverburger's 3D Engine (g3d) v1.5.2 Release
But seems like the cube is being "weirdly" rendered (inside-out), like the issue i reported on g3d_voxel, and the 2d test is rendered behind the cube: Rendering the scene to a canvas seems to solve it. I still have no idea why this is the case but the below code should work as intended. -...
- Wed Feb 01, 2023 9:43 pm
- Forum: Libraries and Tools
- Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
- Replies: 218
- Views: 516126
Re: Groverburger's 3D Engine (g3d) v1.5.2 Release
I do wish I could do true lighting though. With shadows and such. Right now it's pretty simplistic. A mixture of calculated point lights and pre-baked lighting. Also every texture can have an associated "bright pixel" atlas for textures that need to have parts that are always full brightn...