Search found 12 matches

by khofez
Mon Sep 12, 2016 11:29 pm
Forum: General
Topic: The size of the game fused
Replies: 4
Views: 2660

Re: The size of the game fused

thanks you guys !
by khofez
Mon Sep 12, 2016 8:38 pm
Forum: General
Topic: The size of the game fused
Replies: 4
Views: 2660

The size of the game fused

I was wondering this but i never asked, packing the .zip file with the .exe file on Window increase the exe file size? I mean, i was wondering this because i read that when you do like dynamic libraries to load in an executable file, it descreases the exe file size and the load time (idk if its true...
by khofez
Fri Sep 09, 2016 8:43 pm
Forum: General
Topic: Box2d physics - pixels to meters
Replies: 11
Views: 5188

Box2d physics - pixels to meters

Im having a lot of trouble setting up box2d, i mean, i dont get it, do i have to set the meters to each body based on an image pixels or i have to set meters for the entire world ? cause if I set a body with 64 pixels to an image with 64 pixels as well, i can draw a rectangle based on its size (widt...
by khofez
Fri Aug 19, 2016 9:10 pm
Forum: General
Topic: Shader send matrix
Replies: 7
Views: 4168

Re: Shader send matrix

Yea in the github repo on the README they said its mostly for 2.5D, but I think i'm going to make it directly on the C++ code
by khofez
Fri Aug 19, 2016 5:03 pm
Forum: General
Topic: Shader send matrix
Replies: 7
Views: 4168

Re: Shader send matrix

BTW this forum is awesome! its very active! i dont have to wait an enternity to get an answer :D
by khofez
Fri Aug 19, 2016 5:02 pm
Forum: General
Topic: Shader send matrix
Replies: 7
Views: 4168

Re: Shader send matrix

Thanks guys for answering. I just want a 3d engine cause I want to make a 2.5D game, i dont want to load any models or something, it will be just quads on the screen (textures, basically, of course it'd be polygons) , nothing less nothing more. And I dont want to fake it, I want to make a real persp...
by khofez
Wed Aug 17, 2016 8:41 pm
Forum: General
Topic: Shader send matrix
Replies: 7
Views: 4168

Shader send matrix

I'd like to know if I could calculate somehow a perspective matrix, send it to the shader and calculate it together with the transform matrix and the vertex position, will I get a 3D camera??? is it possible?? For example: (lua code) someShader:send( "perspectiveProj", perspectivematrix, ....
by khofez
Wed Aug 17, 2016 12:06 pm
Forum: General
Topic: Embbeded code
Replies: 3
Views: 2080

Re: Embbeded code

Thanks guys !
by khofez
Wed Aug 17, 2016 3:27 am
Forum: General
Topic: Embbeded code
Replies: 3
Views: 2080

Embbeded code

I would like to know how the guys that are developing love2d converted a lua file into an unsigned char array with hexadecimal letters separated by commas, for example boot.lua and nogame.lua.
by khofez
Thu Dec 17, 2015 8:14 pm
Forum: General
Topic: Zip and the executable file
Replies: 5
Views: 2634

Re: Zip and the executable file

Thank you zorg !

Edit: So its actually a virtual file system??