Search found 12 matches
- Mon Sep 12, 2016 11:29 pm
- Forum: General
- Topic: The size of the game fused
- Replies: 4
- Views: 2706
Re: The size of the game fused
thanks you guys !
- Mon Sep 12, 2016 8:38 pm
- Forum: General
- Topic: The size of the game fused
- Replies: 4
- Views: 2706
The size of the game fused
I was wondering this but i never asked, packing the .zip file with the .exe file on Window increase the exe file size? I mean, i was wondering this because i read that when you do like dynamic libraries to load in an executable file, it descreases the exe file size and the load time (idk if its true...
- Fri Sep 09, 2016 8:43 pm
- Forum: General
- Topic: Box2d physics - pixels to meters
- Replies: 11
- Views: 5302
Box2d physics - pixels to meters
Im having a lot of trouble setting up box2d, i mean, i dont get it, do i have to set the meters to each body based on an image pixels or i have to set meters for the entire world ? cause if I set a body with 64 pixels to an image with 64 pixels as well, i can draw a rectangle based on its size (widt...
- Fri Aug 19, 2016 9:10 pm
- Forum: General
- Topic: Shader send matrix
- Replies: 7
- Views: 4235
Re: Shader send matrix
Yea in the github repo on the README they said its mostly for 2.5D, but I think i'm going to make it directly on the C++ code
- Fri Aug 19, 2016 5:03 pm
- Forum: General
- Topic: Shader send matrix
- Replies: 7
- Views: 4235
Re: Shader send matrix
BTW this forum is awesome! its very active! i dont have to wait an enternity to get an answer
- Fri Aug 19, 2016 5:02 pm
- Forum: General
- Topic: Shader send matrix
- Replies: 7
- Views: 4235
Re: Shader send matrix
Thanks guys for answering. I just want a 3d engine cause I want to make a 2.5D game, i dont want to load any models or something, it will be just quads on the screen (textures, basically, of course it'd be polygons) , nothing less nothing more. And I dont want to fake it, I want to make a real persp...
- Wed Aug 17, 2016 8:41 pm
- Forum: General
- Topic: Shader send matrix
- Replies: 7
- Views: 4235
Shader send matrix
I'd like to know if I could calculate somehow a perspective matrix, send it to the shader and calculate it together with the transform matrix and the vertex position, will I get a 3D camera??? is it possible?? For example: (lua code) someShader:send( "perspectiveProj", perspectivematrix, ....
- Wed Aug 17, 2016 12:06 pm
- Forum: General
- Topic: Embbeded code
- Replies: 3
- Views: 2111
Re: Embbeded code
Thanks guys !
- Wed Aug 17, 2016 3:27 am
- Forum: General
- Topic: Embbeded code
- Replies: 3
- Views: 2111
Embbeded code
I would like to know how the guys that are developing love2d converted a lua file into an unsigned char array with hexadecimal letters separated by commas, for example boot.lua and nogame.lua.
- Thu Dec 17, 2015 8:14 pm
- Forum: General
- Topic: Zip and the executable file
- Replies: 5
- Views: 2689
Re: Zip and the executable file
Thank you zorg !
Edit: So its actually a virtual file system??
Edit: So its actually a virtual file system??